( Button ( B_BmpB . Typ = Button . Aktiv = BM_BmpB_a . RollOver = BM_BmpB_r . Passiv = BM_BmpB_p . X = 479 . Y = 73 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Animation.A_WaveVisual.Set.B ) ) ( B_OKAnimation . Typ = Button . Aktiv = BM_OK_A . RollOver = BM_OK_R . Passiv = BM_OK_P . X = 649 . Y = 358 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Szene.S_Animation.Visible.false : Animation.A_WaveVisual.Visible.maskmode ) ) ( B_SpectQ . Typ = Button . Aktiv = BM_SpectQ_a . RollOver = BM_SpectQ_r . Passiv = BM_SpectQ_p . Reset = off . X = 55 . Y = 75 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Style.Q : Animation.A_WaveVisual.Set.Q ) ) ( B_SpectW . Typ = Button . Aktiv = BM_SpectW_a . RollOver = BM_SpectW_r . Passiv = BM_SpectW_p . Reset = off . X = 55 . Y = 95 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Style.W : Animation.A_WaveVisual.Set.W ) ) ( B_SpectE . Typ = Button . Aktiv = BM_SpectE_a . RollOver = BM_SpectE_r . Passiv = BM_SpectE_p . Reset = off . X = 55 . Y = 115 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Style.E : Animation.A_WaveVisual.Set.E ) ) ( B_SpectR . Typ = Button . Aktiv = BM_SpectR_a . RollOver = BM_SpectR_r . Passiv = BM_SpectR_p . Reset = off . X = 55 . Y = 135 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Style.R : Animation.A_WaveVisual.Set.R ) ) ( B_StereoT . Typ = Button . Aktiv = BM_StereoT_a . RollOver = BM_StereoT_r . Passiv = BM_StereoT_p . Reset = off . X = 202 . Y = 42 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Stereoscope.T : Animation.A_WaveVisual.Set.T ) ) ( B_GridU . Typ = Button . Aktiv = BM_GridU_a . RollOver = BM_GridU_r . Passiv = BM_GridU_p . Reset = off . X = 202 . Y = 62 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Grid.U : Animation.A_WaveVisual.Set.U ) ) ( B_Fx1 . Typ = Button . Aktiv = BM_Fx1_a . RollOver = BM_Fx1_r . Passiv = BM_Fx1_p . Reset = off . X = 621 . Y = 48 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.1 : Animation.A_WaveVisual.Set.1 ) ) ( B_Fx2 . Typ = Button . Aktiv = BM_Fx2_a . RollOver = BM_Fx2_r . Passiv = BM_Fx2_p . Reset = off . X = 621 . Y = 68 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.2 : Animation.A_WaveVisual.Set.2 ) ) ( B_Fx3 . Typ = Button . Aktiv = BM_Fx3_a . RollOver = BM_Fx3_r . Passiv = BM_Fx3_p . Reset = off . X = 621 . Y = 88 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.3 : Animation.A_WaveVisual.Set.3 ) ) ( B_Fx4 . Typ = Button . Aktiv = BM_Fx4_a . RollOver = BM_Fx4_r . Passiv = BM_Fx4_p . Reset = off . X = 621 . Y = 108 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.4 : Animation.A_WaveVisual.Set.4 ) ) ( B_Fx5 . Typ = Button . Aktiv = BM_Fx5_a . RollOver = BM_Fx5_r . Passiv = BM_Fx5_p . Reset = off . X = 621 . Y = 128 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.5 : Animation.A_WaveVisual.Set.5 ) ) ( B_Fx6 . Typ = Button . Aktiv = BM_Fx6_a . RollOver = BM_Fx6_r . Passiv = BM_Fx6_p . Reset = off . X = 621 . Y = 148 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.6 : Animation.A_WaveVisual.Set.6 ) ) ( B_Fx7 . Typ = Button . Aktiv = BM_Fx7_a . RollOver = BM_Fx7_r . Passiv = BM_Fx7_p . Reset = off . X = 621 . Y = 168 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.7 : Animation.A_WaveVisual.Set.7 ) ) ( B_Fx8 . Typ = Button . Aktiv = BM_Fx8_a . RollOver = BM_Fx8_r . Passiv = BM_Fx8_p . Reset = off . X = 621 . Y = 188 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.8 : Animation.A_WaveVisual.Set.8 ) ) ( B_Fx9 . Typ = Button . Aktiv = BM_Fx9_a . RollOver = BM_Fx9_r . Passiv = BM_Fx9_p . Reset = off . X = 621 . Y = 208 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.9 : Animation.A_WaveVisual.Set.9 ) ) ( B_Fx0 . Typ = Button . Aktiv = BM_Fx0_a . RollOver = BM_Fx0_r . Passiv = BM_Fx0_p . Reset = off . X = 621 . Y = 228 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Fx.0 : Animation.A_WaveVisual.Set.0 ) ) ( B_FxI . Typ = Button . Aktiv = BM_FxI_a . RollOver = BM_FxI_r . Passiv = BM_FxI_p . X = 621 . Y = 255 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Animation.A_WaveVisual.Set.I ) ) ( B_ColS . Typ = Button . Aktiv = BM_ColS_a . RollOver = BM_ColS_r . Passiv = BM_ColS_p . Reset = off . X = 32 . Y = 189 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Color.S : Animation.A_WaveVisual.Set.S ) ) ( B_ColD . Typ = Button . Aktiv = BM_ColD_a . RollOver = BM_ColD_r . Passiv = BM_ColD_p . Reset = off . X = 32 . Y = 209 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Color.D : Animation.A_WaveVisual.Set.D ) ) ( B_ColF . Typ = Button . Aktiv = BM_ColF_a . RollOver = BM_ColF_r . Passiv = BM_ColF_p . Reset = off . X = 32 . Y = 229 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Color.F : Animation.A_WaveVisual.Set.F ) ) ( B_Fout . Typ = Button . Aktiv = BM_Fout_a . RollOver = BM_Fout_r . Passiv = BM_Fout_p . X = 16 . Y = 291 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.O : Animation.A_WaveVisual.Set.O ) ) ( B_Fin . Typ = Button . Aktiv = BM_Fin_a . RollOver = BM_Fin_r . Passiv = BM_Fin_p . X = 186 . Y = 291 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.P : Animation.A_WaveVisual.Set.P ) ) ( B_AutoA . Typ = Button . Aktiv = BM_AutoA_a . RollOver = BM_AutoA_r . Passiv = BM_AutoA_p . Reset = off . X = 641 . Y = 301 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.Automode.A : Animation.A_WaveVisual.Set.A ) ) ( B_PaLoK . Typ = Button . Aktiv = BM_PaLoK_a . RollOver = BM_PaLoK_r . Passiv = BM_PaLoK_p . X = 16 . Y = 311 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.K : Animation.A_WaveVisual.Set.K ) ) ( B_PaHiL . Typ = Button . Aktiv = BM_PaHiL_a . RollOver = BM_PaHiL_r . Passiv = BM_PaHiL_p . X = 186 . Y = 311 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Options.O_Animation.Set.L : Animation.A_WaveVisual.Set.L ) ) ( B_Full . Typ = Button . Aktiv = BM_Full_a . RollOver = BM_Full_r . Passiv = BM_Full_p . X = 641 . Y = 323 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Animation.A_WaveVisual.Set.CR ) ) ( B_eJay . Typ = Button . Aktiv = BM_eJay_a . RollOver = BM_eJay_r . Passiv = BM_eJay_p . X = 342 . Y = 28 ( Events : MouseUp : MouseDown : MouseMove : Command ) . Calling = list ( Functions : Animation.A_WaveVisual.Set.J ) ) ) ( Bitmap ( BM_AnimBackgr . Typ = Bitmap . File = pics/AnimBackgr.bmp . X = 9 . Y = 25 ) ( BM_MABackgrAnimation . Typ = Bitmap . File = pics/Titel.bmp . X = 6 . Y = 0 ( Text . Label = $L_ANIMATION_HEADLINE . Color = 0xC07000 . X = 9 . Y = 1 ( Font . Size = 18 . Name = Tahoma ) ) ) ( BM_BmpB_a . Typ = Bitmap . File = pics/buttons/BmpB_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PICTURES_B . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_BmpB_r . Typ = Bitmap . File = pics/buttons/BmpB_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PICTURES_B . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_BmpB_p . Typ = Bitmap . File = pics/buttons/BmpB_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PICTURES_B . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_eJay_a . Typ = Bitmap . File = pics/buttons/eJay_a.bmp ) ( BM_eJay_r . Typ = Bitmap . File = pics/buttons/eJay_r.bmp ) ( BM_eJay_p . Typ = Bitmap . File = pics/buttons/eJay_p.bmp ) ( BM_Fx1_a . Typ = Bitmap . File = pics/buttons/Fx1_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX1 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx1_r . Typ = Bitmap . File = pics/buttons/Fx1_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX1 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx1_p . Typ = Bitmap . File = pics/buttons/Fx1_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX1 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_StereoT_a . Typ = Bitmap . File = pics/buttons/StereoT_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_STEREO_T . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_StereoT_r . Typ = Bitmap . File = pics/buttons/StereoT_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_STEREO_T . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_StereoT_p . Typ = Bitmap . File = pics/buttons/StereoT_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_STEREO_T . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx2_a . Typ = Bitmap . File = pics/buttons/Fx2_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX2 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx2_r . Typ = Bitmap . File = pics/buttons/Fx2_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX2 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx2_p . Typ = Bitmap . File = pics/buttons/Fx2_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX2 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_GridU_a . Typ = Bitmap . File = pics/buttons/GridU_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_GRID_U . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_GridU_r . Typ = Bitmap . File = pics/buttons/GridU_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_GRID_U . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_GridU_p . Typ = Bitmap . File = pics/buttons/GridU_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_GRID_U . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectQ_a . Typ = Bitmap . File = pics/buttons/SpectQ_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_Q . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectQ_r . Typ = Bitmap . File = pics/buttons/SpectQ_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_Q . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectQ_p . Typ = Bitmap . File = pics/buttons/SpectQ_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_Q . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx3_a . Typ = Bitmap . File = pics/buttons/Fx3_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX3 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx3_r . Typ = Bitmap . File = pics/buttons/Fx3_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX3 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx3_p . Typ = Bitmap . File = pics/buttons/Fx3_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX3 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectW_a . Typ = Bitmap . File = pics/buttons/SpectW_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_W . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectW_r . Typ = Bitmap . File = pics/buttons/SpectW_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_W . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectW_p . Typ = Bitmap . File = pics/buttons/SpectW_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_W . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx4_a . Typ = Bitmap . File = pics/buttons/Fx4_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX4 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx4_r . Typ = Bitmap . File = pics/buttons/Fx4_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX4 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx4_p . Typ = Bitmap . File = pics/buttons/Fx4_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX4 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectE_a . Typ = Bitmap . File = pics/buttons/SpectE_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_E . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectE_r . Typ = Bitmap . File = pics/buttons/SpectE_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_E . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectE_p . Typ = Bitmap . File = pics/buttons/SpectE_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_E . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx5_a . Typ = Bitmap . File = pics/buttons/Fx5_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX5 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx5_r . Typ = Bitmap . File = pics/buttons/Fx5_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX5 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx5_p . Typ = Bitmap . File = pics/buttons/Fx5_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX5 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectR_a . Typ = Bitmap . File = pics/buttons/SpectR_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_R . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectR_r . Typ = Bitmap . File = pics/buttons/SpectR_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_R . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_SpectR_p . Typ = Bitmap . File = pics/buttons/SpectR_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_SPECT_R . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx6_a . Typ = Bitmap . File = pics/buttons/Fx6_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX6 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx6_r . Typ = Bitmap . File = pics/buttons/Fx6_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX6 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx6_p . Typ = Bitmap . File = pics/buttons/Fx6_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX6 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx7_a . Typ = Bitmap . File = pics/buttons/Fx7_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX7 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx7_r . Typ = Bitmap . File = pics/buttons/Fx7_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX7 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx7_p . Typ = Bitmap . File = pics/buttons/Fx7_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX7 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx8_a . Typ = Bitmap . File = pics/buttons/Fx8_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX8 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx8_r . Typ = Bitmap . File = pics/buttons/Fx8_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX8 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx8_p . Typ = Bitmap . File = pics/buttons/Fx8_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX8 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColS_a . Typ = Bitmap . File = pics/buttons/ColS_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_ColorS . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColS_r . Typ = Bitmap . File = pics/buttons/ColS_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_ColorS . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColS_p . Typ = Bitmap . File = pics/buttons/ColS_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_ColorS . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx9_a . Typ = Bitmap . File = pics/buttons/Fx9_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX9 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx9_r . Typ = Bitmap . File = pics/buttons/Fx9_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX9 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx9_p . Typ = Bitmap . File = pics/buttons/Fx9_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX9 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColD_a . Typ = Bitmap . File = pics/buttons/ColD_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_COLOR_D . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColD_r . Typ = Bitmap . File = pics/buttons/ColD_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_COLOR_D . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColD_p . Typ = Bitmap . File = pics/buttons/ColD_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_COLOR_D . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx0_a . Typ = Bitmap . File = pics/buttons/Fx0_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX0 . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx0_r . Typ = Bitmap . File = pics/buttons/Fx0_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX0 . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fx0_p . Typ = Bitmap . File = pics/buttons/Fx0_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FX0 . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColF_a . Typ = Bitmap . File = pics/buttons/ColF_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_COLOR_F . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColF_r . Typ = Bitmap . File = pics/buttons/ColF_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_COLOR_F . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_ColF_p . Typ = Bitmap . File = pics/buttons/ColF_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_COLOR_F . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_FxI_a . Typ = Bitmap . File = pics/buttons/FxI_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_INVERT_I . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_FxI_r . Typ = Bitmap . File = pics/buttons/FxI_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_INVERT_I . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_FxI_p . Typ = Bitmap . File = pics/buttons/FxI_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_INVERT_I . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fout_a . Typ = Bitmap . File = pics/buttons/FoutO_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FADEOUT_O . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fout_r . Typ = Bitmap . File = pics/buttons/FoutO_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FADEOUT_O . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fout_p . Typ = Bitmap . File = pics/buttons/FoutO_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FADEOUT_O . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fin_a . Typ = Bitmap . File = pics/buttons/FinP_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FADEIN_P . Color = 0x3F0700 . X = 6 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fin_r . Typ = Bitmap . File = pics/buttons/FinP_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FADEIN_P . Color = 0xFFE000 . X = 6 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Fin_p . Typ = Bitmap . File = pics/buttons/FinP_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FADEIN_P . Color = 0xC07000 . X = 6 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_AutoA_a . Typ = Bitmap . File = pics/buttons/AutoA_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_AUTO_A . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) . Calling = list ( Function : Options.O_Animation.Set.K : Animation.A_WaveVisual.Set.K ) ) ( BM_AutoA_r . Typ = Bitmap . File = pics/buttons/AutoA_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_AUTO_A . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_AutoA_p . Typ = Bitmap . File = pics/buttons/AutoA_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_AUTO_A . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_PaLoK_a . Typ = Bitmap . File = pics/buttons/PaLoK_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PACELOW_K . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_PaLoK_r . Typ = Bitmap . File = pics/buttons/PaLoK_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PACELOW_K . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_PaLoK_p . Typ = Bitmap . File = pics/buttons/PaLoK_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PACELOW_K . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_PaHiL_a . Typ = Bitmap . File = pics/buttons/PaHiL_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PACEHI_L . Color = 0x3F0700 . X = 6 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_PaHiL_r . Typ = Bitmap . File = pics/buttons/PaHiL_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PACEHI_L . Color = 0xFFE000 . X = 6 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_PaHiL_p . Typ = Bitmap . File = pics/buttons/PaHiL_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_PACEHI_L . Color = 0xC07000 . X = 6 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Full_a . Typ = Bitmap . File = pics/buttons/Full_a.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FULL . Color = 0x3F0700 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Full_r . Typ = Bitmap . File = pics/buttons/Full_r.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FULL . Color = 0xFFE000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_Full_p . Typ = Bitmap . File = pics/buttons/Full_p.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_FULL . Color = 0xC07000 . X = 4 . Y = 1 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_OK_A . Typ = Bitmap . File = pics/buttons/OKButton_A.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_ANIMATION_OK . Color = 0x3F0700 . X = 42 . Y = 0 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_OK_P . Typ = Bitmap . File = pics/buttons/OKButton_P.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_ANIMATION_OK . Color = 0x3F0700 . X = 42 . Y = 0 ( Font . Size = 16 . Name = Tahoma ) ) ) ( BM_OK_R . Typ = Bitmap . File = pics/buttons/OKButton_R.bmp . PatternX = 0 . PatternY = 0 . OffsetX = 0 . OffsetY = 0 ( Text . Label = $L_ANIMATION_OK . Color = 0xFFE000 . X = 42 . Y = 0 ( Font . Size = 16 . Name = Tahoma ) ) ) ) ( MultiBitmap ( MBM_FADEPROGRESS . Typ = MultiBitmap ( Bitmap . File = pics/FadeProgress.bmp . Height = 13 ) . Style = Slider . Start = 0 . Range = 100 . WrapStart = false . WrapEnd = false . X = 63 . Y = 294 ( Events : MouseUp : MouseDown : MouseMove : KeyUp ) . Function = Animation.A_WaveVisual.Fade . Update = Animation.A_WaveVisual.Fade ) ( MBM_PACEPROGRESS . Typ = MultiBitmap ( Bitmap . File = pics/PaceProgress.bmp . Height = 13 ) . Style = Slider . Start = 0 . Range = 1600 . WrapStart = false . WrapEnd = false . X = 63 . Y = 314 ( Events : MouseUp : MouseDown : MouseMove : KeyUp ) . Function = Animation.A_WaveVisual.Pace . Update = Animation.A_WaveVisual.Pace ) )