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Transparency effects
InDesign
offers nine transparency effects. Many of the settings and options
for creating these effects are similar.
 Effects - A.
- Drop Shadow
- B.
- Inner
Shadow
- C.
- Outer Glow
- D.
- Inner
Glow
- E.
- Bevel and Emboss
- F.
- Satin
- G.
- Basic
Feather
- H.
- Directional Feather
- I.
- Gradient
Feather
- Drop Shadow
- Adds a shadow that falls behind the object, stroke, fill,
or text.
- Inner Shadow
- Adds a shadow that falls just inside the edges of the object, stroke,
fill, or text, giving it a recessed appearance.
- Outer Glow and Inner Glow
- Add glows that emanate from the outside or inside edges of
the object, stroke, fill, or text.
- Bevel and Emboss
- Adds various combinations of highlights and shadows to give
text and images a three-dimensional appearance.
- Satin
- Adds interior shading that makes a satiny finish.
- Basic Feather, Directional Feather, and Gradient Feather
- Soften the edges of an object by fading them to transparent.
Common transparency settings and optionsMany transparency effect settings
and options are the same across different effects. Common transparency
settings and options include the following:
- Angle and Altitude
- Determine the lighting angle at which a lighting effect is applied.
A setting of 0 is equivalent to ground level; 90 is directly above
the object. Click the angle radius or enter a degree measurement.
Select Use Global Light if you want a uniform lighting angle for
all objects. Used by the Drop Shadow, Inner Shadow, Bevel and Emboss,
Satin, and Feather effects.
- Blending Mode
- Specifies how colors in transparent objects interact with
the objects behind them. Used by the Drop Shadow, Inner Shadow,
Outer Glow, Inner Glow, and Satin effects. (See Specify how colors blend.)
- Choke
- Along with the Size setting, determines how much of the shadow
or glow is opaque and how much is transparent; large settings increase
opacity and small settings increase transparency. Used by the Inner
Shadow, Inner Glow, and Feather effects.
- Distance
- Specifies the offset distance for the Drop Shadow, Inner
Shadow, or Satin effect.
- Noise
- Specifies the amount of random elements in the opacity of
a glow or shadow as you enter a value or drag the slider. Used by
the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and Feather
effects.
- Opacity
- Determines the opacity of an effect; drag the slider or enter
a percentage measurement. (See Set the opacity of an object.) Used by the Drop Shadow, Inner
Shadow, Outer Glow, Inner Glow, Gradient Feather, Bevel and Emboss,
and Satin effects.
- Size
- Specifies the amount of shadow or glow. Used by the Drop
Shadow, Inner Shadow, Outer Glow, Inner Glow, and Satin effects.
- Spread
- Determines the transparency of the blur within the shadow
or glow effect as established by the Size setting. A higher percentage
makes the blur more opaque. Used by the Drop Shadow and Outer Glow.
- Technique
- These settings determine how the edge of a transparency effect interacts
with background colors. Softer and Precise are available for the
Outer Glow and Inner Glow effects:
- Softer
- Applies a blur to the edge of the effect. At larger sizes,
doesn’t preserve detailed features.
- Precise
- Preserves the edge of the effect, including its corners and
other sharp details. Preserves features better than the Softer technique.
- Use Global Light
- Applies the global light setting to the shadow. Used by the Drop
Shadow, Bevel and Emboss, and Inner Shadow effects.
- X Offset and Y Offset
- Offsets the shadow on the x- or y-axis by the amount you specify.
Used by the Drop Shadow and Inner Shadow effects.
Drop ShadowThe Drop Shadow effect creates a three-dimensional
shadow. You can offset the drop shadow along the x or y axis, as
well as vary the blending mode, color, opacity, distance, angle,
and size of the drop shadow. Use these options to determine how
the drop shadow interacts with objects and transparency effects:
- Object Knocks Out Shadow
- The object appears in front of the drop shadow that it casts.
- Shadow Honors Other Effects
- The drop shadow factors in other transparency effects. For
example, if the object is feathered on one side, you can make the drop-shadow
disregard the feathering such that the shadow doesn’t fade out,
or make the shadow look feathered in the same way as the object
is feathered.
Click the Drop Shadow button on
the Control panel to quickly apply a drop shadow to or remove a
drop shadow from an object, a stroke, a fill, or text.
 To select a color for a drop shadow, click the
Set Shadow Color button (next to the Blending Mode menu) and choose
a color. For a video on creating drop shadows, see www.adobe.com/go/vid0085.
Inner ShadowThe
Inner Shadow effect places the shadow inside the object, giving
the impression that the object is recessed. You can offset the inner
shadow along different axes and vary the blending mode, opacity,
distance, angle, size, noise, and choke of the shadow.
Outer GlowThe Outer Glow effect makes the glow emanate
from under the object. You can set the blending mode, opacity, technique,
noise, size, and spread.
Inner GlowThe Inner Glow effect causes
an object to glow from the inside out. Choose the blending mode,
opacity, technique, size, noise and choke settings, as well as the Source
setting:
- Source
- Specifies the source for the glow. Choose Center to apply
a glow that emanates from the center; choose Edge to apply a glow
that emanates from the object’s boundaries.
Bevel and EmbossUse the Bevel
and Emboss effect to give objects a realistic, three-dimensional look.
The Structure settings determine the object’s size and shape:
- Style
- Specifies the bevel style: Outer Bevel creates the bevel
on the outside edges of the object; Inner Bevel creates the bevel
on the inside edges; Emboss simulates the effect of embossing the
object against underlying objects; Pillow Emboss simulates the effect
of stamping the edges of the object into underlying objects.
- Size
- Determines the size of the bevel or emboss effect.
- Technique
- Determines how the edge of the bevel or emboss effect interacts with
background colors: Smooth blurs the edges slightly (and doesn’t
preserve detailed features at larger sizes); Chisel Soft blurs the
edges, but not as much as the Smooth technique (it preserves detailed
features better than the Smooth technique but not as well as the
Chisel Hard technique); Chisel Hard provides a harder, more conspicuous
edge (it preserves detailed features better than the Smooth or Chisel
Soft techniques).
- Soften
- In addition to the Technique setting, blurs the effect to
reduce unwanted artifacts and rough edges.
- Direction
- Choose Up or Down to make the effect appear pushed up or
down.
- Depth
- Specifies the depth of the bevel or emboss effect.
The
Shading settings determine how light interacts with the object:
- Angle and Altitude
- Sets the height of the light source. A setting of 0 is equivalent
to ground level; 90 is directly above the object.
- Use Global Light
- Applies the global light source as specified for all transparency
effects. Choosing this option overrides any Angle and Altitude settings.
- Highlight and Shadow
- Specifies the blending mode for the bevel or emboss highlight
and shadow.
SatinUse the Satin effect to give objects a smooth,
satin-like finish. Choose the blending mode, opacity, angle, distance,
and size settings, as well as whether to invert colors and transparencies:
- Invert
- Select this option to reverse the colored and transparent
areas of the object.
Basic FeatherThe
Feather effect softens (fades) the edges of an object over a distance
that you specify: - Feather Width
- Sets the distance over which the object fades from opaque
to transparent.
- Choke
- Along with the Feather Width setting, determines how much
of the softening glow is opaque and how much is transparent; a large
setting increases opacity and a small setting increases transparency.
- Corners
- Choose Sharp, Rounded, or Diffused:
- Sharp
- Follows the outer edge of the shape, including sharp corners.
This option is appropriate for star-like objects and a special effect
on a rectangular shape.
- Rounded
- Rounds the corner by the feather radius; essentially, the
shape is first inset, then outset, to form the two contours. This
option works well with rectangles.
- Diffused
- Uses the Adobe Illustrator method,
which makes the edges of the object fade from opaque to transparent.
For
a video on feathering, see www.adobe.com/go/vid0086.
- Noise
- Specifies the amount of random elements in the softening
glow. Use this option to soften the glow.
Directional FeatherThe Directional
Feather effect softens the edges of an object by fading the edges to
transparent from directions that you specify. For example, you can
apply feathering to the top and bottom of the object, not the left
or right side. - Feather Widths
- Set the distance over which the top, bottom, left side, and
right side of the object fade to transparent. Select the Lock option
to fade each side of the object by the same distance.
- Noise
- Specifies the amount of random elements in the softening
glow. Use this option to create a softer glow.
- Choke
- Along with the Width settings, determines how much of the
glow is opaque and how much is transparent; large settings increase
opacity and small settings increase transparency.
- Shape
- Choose an option—First Edge Only, Leading Edges, or All Edges—to demarcate
the object’s original shape.
- Angle
- Rotates the frame of reference for the feathering effect
such that, as long as you don’t enter a multiple of 90 degrees,
the feathering edges are skewed rather than parallel to the object.
Gradient FeatherUse the Gradient
Feather effect to soften the areas of an object by fading them to transparent. - Gradient Stops
- Create one gradient stop for each gradation in transparency that
you want for your object.
To create a gradient stop,
click below the Gradient Slider (drag a gradient stop away from
the slider to remove a stop).
To adjust the position of a stop, drag it left or right,
or select it and then drag the Location slider.
To adjust the mid-point between two opacity stops, drag a
diamond above the Gradient Slider. Where the diamond is located
determines how abrupt or gradual the transition between stops is.
- Reverse Gradient
- Click to reverse the direction of the gradations. This box
is located to the right of the Gradient Slider.
- Opacity
- Specifies the transparency between gradient points. Select
a point and drag the Opacity slider.
- Location
- Adjusts the position of a gradient stop. Select a gradient
stop before dragging the slider or entering a measurement.
- Type
- Linear shades from the starting gradient point to the ending
gradient point in a straight line; Radial shades from the starting
point to the ending point in a circular pattern.
- Angle
- For linear gradients, establishes the angle of the gradation
lines. At 90 degrees, for example, the lines run horizontally; at
180 degrees, the lines run vertically.
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