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Specify how colors blend
Blend the colors between two overlapping
objects by using blending modes. Blending modes let you vary the
ways in which the colors of stacked objects blend.
- Select one or more objects or a group.
- Do one of the following:
In the Effects panel, choose a blending
mode, such as Normal or Overlay, from the menu.
In the Transparency area of the Effects dialog box,
choose a blending mode from the menu.
Blending mode optionsThe blending modes control how the base
color, the underlying color in the artwork, interacts with
the blend color, the color of the selected object or
group of objects. The resulting color is the color
resulting from the blend.
- Normal
- Colors the selection with the blend color, without interaction
with the base color. This is the default mode.
- Multiply
- Multiplies the base color by the blend color. The resulting
color is always a darker color. Multiplying any color with black
produces black. Multiplying any color with white leaves the color
unchanged. The effect is similar to drawing on a page with multiple
magic markers.
- Screen
- Multiplies the inverse of the blend and base colors. The
resulting color is always a lighter color. Screening with black
leaves the color unchanged. Screening with white produces white.
The effect is similar to projecting multiple slide images on top
of each other.
- Overlay
- Multiplies or screens the colors, depending on the base color.
Patterns or colors overlay the existing artwork, preserving the
highlights and shadows of the base color while mixing in the blend
color to reflect the lightness or darkness of the original color.
- Soft Light
- Darkens or lightens the colors, depending on the blend color.
The effect is similar to shining a diffused spotlight on the artwork.
If
the blend color (light source) is lighter than 50% gray, the artwork
is lightened, as if it were dodged. If the blend color is darker
than 50% gray, the artwork is darkened, as if it were burned in.
Painting with pure black or white produces a distinctly darker or
lighter area, but does not result in pure black or white.
- Hard Light
- Multiplies or screens the colors, depending on the blend
color. The effect is similar to shining a harsh spotlight on the
artwork.
If the blend color (light source) is lighter than
50% gray, the artwork is lightened, as if it were screened. This
is useful for adding highlights to artwork. If the blend color is
darker than 50% gray, the artwork is darkened, as if it were multiplied.
This is useful for adding shadows to artwork. Painting with pure
black or white results in pure black or white.
- Color Dodge
- Brightens the base color to reflect the blend color. Blending
with black produces no change.
- Color Burn
- Darkens the base color to reflect the blend color. Blending
with white produces no change.
- Darken
- Selects the base or blend color—whichever is darker—as the
resulting color. Areas lighter than the blend color are replaced,
and areas darker than the blend color do not change.
- Lighten
- Selects the base or blend color—whichever is lighter—as the
resulting color. Areas darker than the blend color are replaced,
and areas lighter than the blend color do not change.
- Difference
- Subtracts either the blend color from the base color or the
base color from the blend color, depending on which has the greater
brightness value. Blending with white inverts the base color values;
blending with black produces no change.
- Exclusion
- Creates an effect similar to, but lower in contrast than,
the Difference mode. Blending with white inverts the base color
components. Blending with black produces no change.
- Hue
- Creates a color with the luminance and saturation of the
base color and the hue of the blend color.
- Saturation
- Creates a color with the luminance and hue of the base color
and the saturation of the blend color. Painting with this mode in
an area with no saturation (gray) produces no change.
- Color
- Creates a color with the luminance of the base color and
the hue and saturation of the blend color. This preserves the gray
levels in the artwork, and is useful for coloring monochrome artwork
and for tinting color artwork.
- Luminosity
- Creates a color with the hue and saturation of the base color
and the luminance of the blend color. This mode creates an inverse
effect from that of the Color mode.
Note: Avoid
applying the Difference, Exclusion, Hue, Saturation, Color, and Luminosity
blending modes to objects with spot colors; doing so can add unwanted colors
to a document. For more information, see Best practices when creating transparency.
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