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Reconstruct distortions
After you distort the preview
image, you can use a variety of controls and reconstruction modes
to reverse changes or redo the changes in new ways. Reconstructions
can be applied two ways. You can apply a reconstruction to the entire image,
smoothing out the distortion in unfrozen areas, or you can use the
reconstruction tool to reconstruct specific areas. If you want to
prevent reconstruction of distorted areas, you can use the Freeze
Mask tool.
 Reconstruction based on distortions in frozen areas. - A.
- Original image
- B.
- Distorted
with frozen areas
- C.
- Reconstructed in Rigid
mode (using button)
- D.
- Thawed,
edges reconstructed in Smooth mode (using tool)
Reconstruct an entire image- Select a reconstruction mode from the
Reconstruct Options area of the dialog box.
- Press the Reconstruct button in the Reconstruction Options
area to apply the effect once. You can apply the reconstruction
more than once to create a less distorted appearance.
Remove all distortions Click the Restore All button in the
Reconstruct Option area of the dialog box. This removes distortions
even in frozen areas.
Reconstruct part of a distorted image- Freeze areas you want to keep distorted.
- Select the Reconstruct tool
. Choose
one of these Reconstruct tool modes from the Tool Options area of
the dialog box.
- Hold down the mouse button or drag over the area. Pixels
move more quickly at the brush center. Shift-click to reconstruct
in a straight line between the current point and the previously
clicked point.
Repeat distortions sampled from a starting point- After distorting the preview image,
choose one of these reconstruction modes from the Mode menu in the
Tool Options area of the dialog box.
- Select the Reconstruct tool
, and
in the preview image, hold down the mouse button or drag from a
starting point. This creates a copy of the distortion sampled at the starting
point, much as the Clone tool does when you use it to paint a copy
of an area. If there is no distortion, the effect is the same as
using Revert mode. You can set new starting points and use the Reconstruct
tool repeatedly to create a variety of effects.
Reconstruction modesYou can choose one of the following reconstruction
modes:
- Rigid
- Maintains right angles in the pixel grid (as shown by the
mesh) at the edges between frozen and unfrozen areas, sometimes
producing near-discontinuities at the edges. This restores the unfrozen
areas so that they approximate their original appearance. (To restore
their original appearance, use Revert reconstruction mode.)
- Stiff
- Acts like a weak magnetic field. At the edges between frozen
and unfrozen areas, the unfrozen areas take on the distortions of
the frozen areas. As the distance from frozen areas increases, the
distortions lessen.
- Smooth
- Propagates the distortions in frozen areas throughout unfrozen
areas, with smoothly continuous distortions.
- Loose
- Produces effects similar to Smooth, with even greater continuity
between distortions in frozen and unfrozen areas.
- Revert
- Scales back distortions uniformly without any kind of smoothing.
Reconstruct tool modesThe
Reconstruct tool has three modes that use the distortion at the
point where you first clicked the tool (start point) to reconstruct
the area over which you use the tool. Every time you click, you
set a new start point; so, if you want to extend an effect from
one start point, don’t release the mouse button until you finish using
the Reconstruct tool.
- Displace
- Reconstructs unfrozen areas to match the displacement at
the start point for the reconstruction. You can use Displace to
move all or part of the preview image to a different location. If
you click and gradually spiral out from the start point, you displace
or move a portion of the image to the area you brush over.
- Amplitwist
- Reconstructs unfrozen areas to match the displacement, rotation, and
overall scaling that exist at the start point.
- Affine
- Reconstructs unfrozen areas to match all distortions that
exist at the start point, including displacement, rotation, horizontal
and vertical scaling, and skew.
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