#include "stdafx.h" #include "Quantize.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ///////////////////////////////////////////////////////////////////////////// CQuantizer::CQuantizer (UINT nMaxColors, UINT nColorBits) { m_nColorBits = nColorBits < 8 ? nColorBits : 8; m_pTree = NULL; m_nLeafCount = 0; for (int i=0; i<=(int) m_nColorBits; i++) m_pReducibleNodes[i] = NULL; m_nMaxColors = nMaxColors; } ///////////////////////////////////////////////////////////////////////////// CQuantizer::~CQuantizer () { if (m_pTree != NULL) DeleteTree (&m_pTree); } ///////////////////////////////////////////////////////////////////////////// BOOL CQuantizer::ProcessImage (HANDLE hImage) { BYTE r, g, b; int i, j; BITMAPINFOHEADER ds; memcpy(&ds,hImage, sizeof(ds)); int effwdt = ((((ds.biBitCount * ds.biWidth ) + 31) / 32) * 4); int nPad = effwdt - (((ds.biWidth * ds.biBitCount) + 7) / 8); BYTE* pbBits = (BYTE*)hImage + *(LPDWORD)hImage; switch (ds.biBitCount) { case 1: // 1-bit DIB case 4: // 4-bit DIB case 8: // 8-bit DIB for (i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } } break; case 24: // 24-bit DIB for (i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } pbBits += nPad; } break; default: // Unrecognized color format return FALSE; } return TRUE; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b, UINT nColorBits, UINT nLevel, UINT* pLeafCount, NODE** pReducibleNodes) { static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; // If the node doesn't exist, create it. if (*ppNode == NULL) *ppNode = (NODE*)CreateNode (nLevel, nColorBits, pLeafCount, pReducibleNodes); // Update color information if it's a leaf node. if ((*ppNode)->bIsLeaf) { (*ppNode)->nPixelCount++; (*ppNode)->nRedSum += r; (*ppNode)->nGreenSum += g; (*ppNode)->nBlueSum += b; } else { // Recurse a level deeper if the node is not a leaf. int shift = 7 - nLevel; int nIndex =(((r & mask[nLevel]) >> shift) << 2) | (((g & mask[nLevel]) >> shift) << 1) | (( b & mask[nLevel]) >> shift); AddColor (&((*ppNode)->pChild[nIndex]), r, g, b, nColorBits, nLevel + 1, pLeafCount, pReducibleNodes); } } ///////////////////////////////////////////////////////////////////////////// void* CQuantizer::CreateNode (UINT nLevel, UINT nColorBits, UINT* pLeafCount, NODE** pReducibleNodes) { NODE* pNode = (NODE*)calloc(1,sizeof(NODE)); if (pNode== NULL) return NULL; pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE; if (pNode->bIsLeaf) (*pLeafCount)++; else { pNode->pNext = pReducibleNodes[nLevel]; pReducibleNodes[nLevel] = pNode; } return pNode; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::ReduceTree (UINT nColorBits, UINT* pLeafCount, NODE** pReducibleNodes) { // Find the deepest level containing at least one reducible node. for (int i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--); // Reduce the node most recently added to the list at level i. NODE* pNode = pReducibleNodes[i]; pReducibleNodes[i] = pNode->pNext; UINT nRedSum = 0; UINT nGreenSum = 0; UINT nBlueSum = 0; UINT nChildren = 0; for (i=0; i<8; i++) { if (pNode->pChild[i] != NULL) { nRedSum += pNode->pChild[i]->nRedSum; nGreenSum += pNode->pChild[i]->nGreenSum; nBlueSum += pNode->pChild[i]->nBlueSum; pNode->nPixelCount += pNode->pChild[i]->nPixelCount; free(pNode->pChild[i]); pNode->pChild[i] = NULL; nChildren++; } } pNode->bIsLeaf = TRUE; pNode->nRedSum = nRedSum; pNode->nGreenSum = nGreenSum; pNode->nBlueSum = nBlueSum; *pLeafCount -= (nChildren - 1); } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::DeleteTree (NODE** ppNode) { for (int i=0; i<8; i++) { if ((*ppNode)->pChild[i] != NULL) DeleteTree (&((*ppNode)->pChild[i])); } free(*ppNode); *ppNode = NULL; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::GetPaletteColors (NODE* pTree, RGBQUAD* prgb, UINT* pIndex) { if (pTree){ if (pTree->bIsLeaf) { prgb[*pIndex].rgbRed = (BYTE)((pTree->nRedSum)/(pTree->nPixelCount)); prgb[*pIndex].rgbGreen = (BYTE)((pTree->nGreenSum)/(pTree->nPixelCount)); prgb[*pIndex].rgbBlue = (BYTE)((pTree->nBlueSum)/(pTree->nPixelCount)); prgb[*pIndex].rgbReserved = 0; (*pIndex)++; } else { for (int i=0; i<8; i++) { if (pTree->pChild[i] != NULL) GetPaletteColors (pTree->pChild[i], prgb, pIndex); } } } } ///////////////////////////////////////////////////////////////////////////// UINT CQuantizer::GetColorCount () { return m_nLeafCount; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::SetColorTable (RGBQUAD* prgb) { UINT nIndex = 0; GetPaletteColors (m_pTree, prgb, &nIndex); } ///////////////////////////////////////////////////////////////////////////// BYTE CQuantizer::GetPixelIndex(long x, long y, int nbit, long effwdt, BYTE *pimage) { if (nbit==8){ return pimage[y*effwdt + x]; } else { BYTE pos; BYTE iDst= pimage[y*effwdt + (x*nbit >> 3)]; if (nbit==4){ pos = 4*(1-x%2); iDst &= (0x0F<> pos; } else if (nbit==1){ pos = 7-x%8; iDst &= (0x01<> pos; } } return 0; }