define("dijit/place", [
	"dojo/_base/array", // array.forEach array.map array.some
	"dojo/dom-geometry", // domGeometry.position
	"dojo/dom-style", // domStyle.getComputedStyle
	"dojo/_base/kernel", // kernel.deprecated
	"dojo/_base/window", // win.body
	"./Viewport", // getEffectiveBox
	"./main"	// dijit (defining dijit.place to match API doc)
], function(array, domGeometry, domStyle, kernel, win, Viewport, dijit){

	// module:
	//		dijit/place


	function _place(/*DomNode*/ node, choices, layoutNode, aroundNodeCoords){
		// summary:
		//		Given a list of spots to put node, put it at the first spot where it fits,
		//		of if it doesn't fit anywhere then the place with the least overflow
		// choices: Array
		//		Array of elements like: {corner: 'TL', pos: {x: 10, y: 20} }
		//		Above example says to put the top-left corner of the node at (10,20)
		// layoutNode: Function(node, aroundNodeCorner, nodeCorner, size)
		//		for things like tooltip, they are displayed differently (and have different dimensions)
		//		based on their orientation relative to the parent.	 This adjusts the popup based on orientation.
		//		It also passes in the available size for the popup, which is useful for tooltips to
		//		tell them that their width is limited to a certain amount.	 layoutNode() may return a value expressing
		//		how much the popup had to be modified to fit into the available space.	 This is used to determine
		//		what the best placement is.
		// aroundNodeCoords: Object
		//		Size of aroundNode, ex: {w: 200, h: 50}

		// get {x: 10, y: 10, w: 100, h:100} type obj representing position of
		// viewport over document
		var view = Viewport.getEffectiveBox(node.ownerDocument);

		// This won't work if the node is inside a <div style="position: relative">,
		// so reattach it to <body>.	 (Otherwise, the positioning will be wrong
		// and also it might get cutoff.)
		if(!node.parentNode || String(node.parentNode.tagName).toLowerCase() != "body"){
			win.body(node.ownerDocument).appendChild(node);
		}

		var best = null;
		array.some(choices, function(choice){
			var corner = choice.corner;
			var pos = choice.pos;
			var overflow = 0;

			// calculate amount of space available given specified position of node
			var spaceAvailable = {
				w: {
					'L': view.l + view.w - pos.x,
					'R': pos.x - view.l,
					'M': view.w
				}[corner.charAt(1)],
				h: {
					'T': view.t + view.h - pos.y,
					'B': pos.y - view.t,
					'M': view.h
				}[corner.charAt(0)]
			};

			// Clear left/right position settings set earlier so they don't interfere with calculations,
			// specifically when layoutNode() (a.k.a. Tooltip.orient()) measures natural width of Tooltip
			var s = node.style;
			s.left = s.right = "auto";

			// configure node to be displayed in given position relative to button
			// (need to do this in order to get an accurate size for the node, because
			// a tooltip's size changes based on position, due to triangle)
			if(layoutNode){
				var res = layoutNode(node, choice.aroundCorner, corner, spaceAvailable, aroundNodeCoords);
				overflow = typeof res == "undefined" ? 0 : res;
			}

			// get node's size
			var style = node.style;
			var oldDisplay = style.display;
			var oldVis = style.visibility;
			if(style.display == "none"){
				style.visibility = "hidden";
				style.display = "";
			}
			var bb = domGeometry.position(node);
			style.display = oldDisplay;
			style.visibility = oldVis;

			// coordinates and size of node with specified corner placed at pos,
			// and clipped by viewport
			var
				startXpos = {
					'L': pos.x,
					'R': pos.x - bb.w,
					'M': Math.max(view.l, Math.min(view.l + view.w, pos.x + (bb.w >> 1)) - bb.w) // M orientation is more flexible
				}[corner.charAt(1)],
				startYpos = {
					'T': pos.y,
					'B': pos.y - bb.h,
					'M': Math.max(view.t, Math.min(view.t + view.h, pos.y + (bb.h >> 1)) - bb.h)
				}[corner.charAt(0)],
				startX = Math.max(view.l, startXpos),
				startY = Math.max(view.t, startYpos),
				endX = Math.min(view.l + view.w, startXpos + bb.w),
				endY = Math.min(view.t + view.h, startYpos + bb.h),
				width = endX - startX,
				height = endY - startY;

			overflow += (bb.w - width) + (bb.h - height);

			if(best == null || overflow < best.overflow){
				best = {
					corner: corner,
					aroundCorner: choice.aroundCorner,
					x: startX,
					y: startY,
					w: width,
					h: height,
					overflow: overflow,
					spaceAvailable: spaceAvailable
				};
			}

			return !overflow;
		});

		// In case the best position is not the last one we checked, need to call
		// layoutNode() again.
		if(best.overflow && layoutNode){
			layoutNode(node, best.aroundCorner, best.corner, best.spaceAvailable, aroundNodeCoords);
		}

		// And then position the node.  Do this last, after the layoutNode() above
		// has sized the node, due to browser quirks when the viewport is scrolled
		// (specifically that a Tooltip will shrink to fit as though the window was
		// scrolled to the left).
		//
		// In RTL mode, set style.right rather than style.left so in the common case,
		// window resizes move the popup along with the aroundNode.

		var l = domGeometry.isBodyLtr(node.ownerDocument),
			top = best.y,
			side = l ? best.x : view.w - best.x - best.w;

		if(/relative|absolute/.test(domStyle.get(win.body(node.ownerDocument), "position"))){
			// compensate for margin on <body>, see #16148
			top -= domStyle.get(win.body(node.ownerDocument), "marginTop");
			side -= (l ? 1 : -1) * domStyle.get(win.body(node.ownerDocument), l ? "marginLeft" : "marginRight");
		}

		var s = node.style;
		s.top = top + "px";
		s[l ? "left" : "right"] = side + "px";
		s[l ? "right" : "left"] = "auto";	// needed for FF or else tooltip goes to far left

		return best;
	}

	var reverse = {
		// Map from corner to kitty-corner
		"TL": "BR",
		"TR": "BL",
		"BL": "TR",
		"BR": "TL"
	};

	var place = {
		// summary:
		//		Code to place a DOMNode relative to another DOMNode.
		//		Load using require(["dijit/place"], function(place){ ... }).

		at: function(node, pos, corners, padding, layoutNode){
			// summary:
			//		Positions node kitty-corner to the rectangle centered at (pos.x, pos.y) with width and height of
			//		padding.x * 2 and padding.y * 2, or zero if padding not specified.  Picks first corner in corners[]
			//		where node is fully visible, or the corner where it's most visible.
			//
			//		Node is assumed to be absolutely or relatively positioned.
			// node: DOMNode
			//		The node to position
			// pos: dijit/place.__Position
			//		Object like {x: 10, y: 20}
			// corners: String[]
			//		Array of Strings representing order to try corners of the node in, like ["TR", "BL"].
			//		Possible values are:
			//
			//		- "BL" - bottom left
			//		- "BR" - bottom right
			//		- "TL" - top left
			//		- "TR" - top right
			// padding: dijit/place.__Position?
			//		Optional param to set padding, to put some buffer around the element you want to position.
			//		Defaults to zero.
			// layoutNode: Function(node, aroundNodeCorner, nodeCorner)
			//		For things like tooltip, they are displayed differently (and have different dimensions)
			//		based on their orientation relative to the parent.  This adjusts the popup based on orientation.
			// example:
			//		Try to place node's top right corner at (10,20).
			//		If that makes node go (partially) off screen, then try placing
			//		bottom left corner at (10,20).
			//	|	place(node, {x: 10, y: 20}, ["TR", "BL"])
			var choices = array.map(corners, function(corner){
				var c = {
					corner: corner,
					aroundCorner: reverse[corner],	// so TooltipDialog.orient() gets aroundCorner argument set
					pos: {x: pos.x,y: pos.y}
				};
				if(padding){
					c.pos.x += corner.charAt(1) == 'L' ? padding.x : -padding.x;
					c.pos.y += corner.charAt(0) == 'T' ? padding.y : -padding.y;
				}
				return c;
			});

			return _place(node, choices, layoutNode);
		},

		around: function(
			/*DomNode*/		node,
			/*DomNode|dijit/place.__Rectangle*/ anchor,
			/*String[]*/	positions,
			/*Boolean*/		leftToRight,
			/*Function?*/	layoutNode){

			// summary:
			//		Position node adjacent or kitty-corner to anchor
			//		such that it's fully visible in viewport.
			// description:
			//		Place node such that corner of node touches a corner of
			//		aroundNode, and that node is fully visible.
			// anchor:
			//		Either a DOMNode or a rectangle (object with x, y, width, height).
			// positions:
			//		Ordered list of positions to try matching up.
			//
			//		- before: places drop down to the left of the anchor node/widget, or to the right in the case
			//			of RTL scripts like Hebrew and Arabic; aligns either the top of the drop down
			//			with the top of the anchor, or the bottom of the drop down with bottom of the anchor.
			//		- after: places drop down to the right of the anchor node/widget, or to the left in the case
			//			of RTL scripts like Hebrew and Arabic; aligns either the top of the drop down
			//			with the top of the anchor, or the bottom of the drop down with bottom of the anchor.
			//		- before-centered: centers drop down to the left of the anchor node/widget, or to the right
			//			in the case of RTL scripts like Hebrew and Arabic
			//		- after-centered: centers drop down to the right of the anchor node/widget, or to the left
			//			in the case of RTL scripts like Hebrew and Arabic
			//		- above-centered: drop down is centered above anchor node
			//		- above: drop down goes above anchor node, left sides aligned
			//		- above-alt: drop down goes above anchor node, right sides aligned
			//		- below-centered: drop down is centered above anchor node
			//		- below: drop down goes below anchor node
			//		- below-alt: drop down goes below anchor node, right sides aligned
			// layoutNode: Function(node, aroundNodeCorner, nodeCorner)
			//		For things like tooltip, they are displayed differently (and have different dimensions)
			//		based on their orientation relative to the parent.	 This adjusts the popup based on orientation.
			// leftToRight:
			//		True if widget is LTR, false if widget is RTL.   Affects the behavior of "above" and "below"
			//		positions slightly.
			// example:
			//	|	placeAroundNode(node, aroundNode, {'BL':'TL', 'TR':'BR'});
			//		This will try to position node such that node's top-left corner is at the same position
			//		as the bottom left corner of the aroundNode (ie, put node below
			//		aroundNode, with left edges aligned).	If that fails it will try to put
			//		the bottom-right corner of node where the top right corner of aroundNode is
			//		(ie, put node above aroundNode, with right edges aligned)
			//

			// If around is a DOMNode (or DOMNode id), convert to coordinates.
			var aroundNodePos;
			if(typeof anchor == "string" || "offsetWidth" in anchor){
				aroundNodePos = domGeometry.position(anchor, true);

				// For above and below dropdowns, subtract width of border so that popup and aroundNode borders
				// overlap, preventing a double-border effect.  Unfortunately, difficult to measure the border
				// width of either anchor or popup because in both cases the border may be on an inner node.
				if(/^(above|below)/.test(positions[0])){
					var anchorBorder = domGeometry.getBorderExtents(anchor),
						anchorChildBorder = anchor.firstChild ? domGeometry.getBorderExtents(anchor.firstChild) : {t:0,l:0,b:0,r:0},
						nodeBorder =  domGeometry.getBorderExtents(node),
						nodeChildBorder = node.firstChild ? domGeometry.getBorderExtents(node.firstChild) : {t:0,l:0,b:0,r:0};
					aroundNodePos.y += Math.min(anchorBorder.t + anchorChildBorder.t, nodeBorder.t + nodeChildBorder.t);
					aroundNodePos.h -=  Math.min(anchorBorder.t + anchorChildBorder.t, nodeBorder.t+ nodeChildBorder.t) +
						Math.min(anchorBorder.b + anchorChildBorder.b, nodeBorder.b + nodeChildBorder.b);
				}
			}else{
				aroundNodePos = anchor;
			}

			// Compute position and size of visible part of anchor (it may be partially hidden by ancestor nodes w/scrollbars)
			if(anchor.parentNode){
				// ignore nodes between position:relative and position:absolute
				var sawPosAbsolute = domStyle.getComputedStyle(anchor).position == "absolute";
				var parent = anchor.parentNode;
				while(parent && parent.nodeType == 1 && parent.nodeName != "BODY"){  //ignoring the body will help performance
					var parentPos = domGeometry.position(parent, true),
						pcs = domStyle.getComputedStyle(parent);
					if(/relative|absolute/.test(pcs.position)){
						sawPosAbsolute = false;
					}
					if(!sawPosAbsolute && /hidden|auto|scroll/.test(pcs.overflow)){
						var bottomYCoord = Math.min(aroundNodePos.y + aroundNodePos.h, parentPos.y + parentPos.h);
						var rightXCoord = Math.min(aroundNodePos.x + aroundNodePos.w, parentPos.x + parentPos.w);
						aroundNodePos.x = Math.max(aroundNodePos.x, parentPos.x);
						aroundNodePos.y = Math.max(aroundNodePos.y, parentPos.y);
						aroundNodePos.h = bottomYCoord - aroundNodePos.y;
						aroundNodePos.w = rightXCoord - aroundNodePos.x;
					}
					if(pcs.position == "absolute"){
						sawPosAbsolute = true;
					}
					parent = parent.parentNode;
				}
			}			

			var x = aroundNodePos.x,
				y = aroundNodePos.y,
				width = "w" in aroundNodePos ? aroundNodePos.w : (aroundNodePos.w = aroundNodePos.width),
				height = "h" in aroundNodePos ? aroundNodePos.h : (kernel.deprecated("place.around: dijit/place.__Rectangle: { x:"+x+", y:"+y+", height:"+aroundNodePos.height+", width:"+width+" } has been deprecated.  Please use { x:"+x+", y:"+y+", h:"+aroundNodePos.height+", w:"+width+" }", "", "2.0"), aroundNodePos.h = aroundNodePos.height);

			// Convert positions arguments into choices argument for _place()
			var choices = [];
			function push(aroundCorner, corner){
				choices.push({
					aroundCorner: aroundCorner,
					corner: corner,
					pos: {
						x: {
							'L': x,
							'R': x + width,
							'M': x + (width >> 1)
						}[aroundCorner.charAt(1)],
						y: {
							'T': y,
							'B': y + height,
							'M': y + (height >> 1)
						}[aroundCorner.charAt(0)]
					}
				})
			}
			array.forEach(positions, function(pos){
				var ltr =  leftToRight;
				switch(pos){
					case "above-centered":
						push("TM", "BM");
						break;
					case "below-centered":
						push("BM", "TM");
						break;
					case "after-centered":
						ltr = !ltr;
						// fall through
					case "before-centered":
						push(ltr ? "ML" : "MR", ltr ? "MR" : "ML");
						break;
					case "after":
						ltr = !ltr;
						// fall through
					case "before":
						push(ltr ? "TL" : "TR", ltr ? "TR" : "TL");
						push(ltr ? "BL" : "BR", ltr ? "BR" : "BL");
						break;
					case "below-alt":
						ltr = !ltr;
						// fall through
					case "below":
						// first try to align left borders, next try to align right borders (or reverse for RTL mode)
						push(ltr ? "BL" : "BR", ltr ? "TL" : "TR");
						push(ltr ? "BR" : "BL", ltr ? "TR" : "TL");
						break;
					case "above-alt":
						ltr = !ltr;
						// fall through
					case "above":
						// first try to align left borders, next try to align right borders (or reverse for RTL mode)
						push(ltr ? "TL" : "TR", ltr ? "BL" : "BR");
						push(ltr ? "TR" : "TL", ltr ? "BR" : "BL");
						break;
					default:
						// To assist dijit/_base/place, accept arguments of type {aroundCorner: "BL", corner: "TL"}.
						// Not meant to be used directly.  Remove for 2.0.
						push(pos.aroundCorner, pos.corner);
				}
			});

			var position = _place(node, choices, layoutNode, {w: width, h: height});
			position.aroundNodePos = aroundNodePos;

			return position;
		}
	};

	/*=====
	place.__Position = {
		// x: Integer
		//		horizontal coordinate in pixels, relative to document body
		// y: Integer
		//		vertical coordinate in pixels, relative to document body
	};
	place.__Rectangle = {
		// x: Integer
		//		horizontal offset in pixels, relative to document body
		// y: Integer
		//		vertical offset in pixels, relative to document body
		// w: Integer
		//		width in pixels.   Can also be specified as "width" for backwards-compatibility.
		// h: Integer
		//		height in pixels.   Can also be specified as "height" for backwards-compatibility.
	};
	=====*/

	return dijit.place = place;	// setting dijit.place for back-compat, remove for 2.0
});
