  Contents

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Configuration of system

How to play game

Rules of game

Game by the mouse

Game by the keyboard

Hot key

Options of game

Shirt

Background of  table

Style of game

Level of game

Animation

Sortiong of cards

Sound

Statistics

Preservation of game and cancellation course

Other options

About the program

About the program


 Configuration of system

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Your computer should meet given below system requirements to the computer. If it does not meet these requirements game will not work property. At shortage of operative memory, probably very slow moving of cards, and also is simple their absence on a game table.

Minimal requirements to the computer.

-	processor of class Pentium and is higher

-	Microsoft® Windows and is higher

-	4 MB RAM and is higher

-	2 MB free disk space

-	2 MB video of a card

-	standard monitor VGA

-	standard 101 keyboard

-	mouse


Rules of game

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The simple fool

The gambling distributed in Russia in XIX century. Not recognized as high society, used the big popularity in common people. Now does not meet almost and, at least, strongly concedes in popularity to the Fool thrown up and to the Fool translation

2 players take part in the given game: the computer and you. Game goes a pack in 36 sheets. Hand over cards on one for once, and all on 6 everyone. The top card in a pack is overturned and puts on a table a face sheet upwards. It - a trump. The first course belongs to the player in the first game having a trump card of younger advantage. In the subsequent games the course belongs gained the previous game. To go it is possible or from one card of any advantage, or from 2 cards(maps) of one advantage.

The player under whom the course is made, should cover all cards by which the course is made. If it can not cover even one card, it is obliged to take all cards by which the course is made. The following course in this case belongs to the player going. If the player has covered all cards it is impossible to throw new cards(maps) and all cards from a table are sent in a release more to not accept any more participation in game, and the following course belongs to the beaten off player.

After each release or acceptance of cards, players by turns äîáèðàþò cards from a pack up to 6. Sequence take - all over again going, then take. Players äîáèðàþò cards until all pack, including an opened trump will be disassembled.

The quantity of cards by which the course is made, should not be more, than quantity of cards on hands at the player under whom this course is made. The sense of game consists in getting rid of all cards on hands. Having cards on hands when other player got rid of all cards and when cards in a pack were terminated, has lost.

The thrown up fool

The most widespread version of game in the fool. Has taken place, from the simple fool in XIX century.

The thrown up fool differs from simple only what to throw up cards it is possible not only in that case if the computer takes cards but also then when the computer beats off cards. And to throw up it is possible cards only those values with which you resembled or by which the computer is beaten off.

The transfer fool

The translation fool, one of the most popular, alongside with the thrown up fool, versions of game in the fool. Has arisen, as some researchers of gamblings, in middle of XX century as updating of the thrown up fool consider. Rules of game in the translation fool differ from the thrown up one essential addition changing all structure of game and its strategy: the player under whom the course is made, has the right, having put a card of the same advantage, as the card of course to transfer a course to the following player. The following player, in turn, if at him is a card of the same advantage, can transfer a course further. Translate a course the player can, but it is not obliged. Translation is possible only then when the player did not start to be beaten off. If ïîáèòà even one card of a course to translate others it is impossible. If at the following player the number of cards on hands is less, than quantity of cards translated under him, translation is impossible and, hence, the player should beat off or accept cards in spite of the fact that it could transfer them.

The piled fool

Game in the piled fool differs from game in the simple, thrown up or translation fool that the pack is distributed for once, each player on 18 cards. To the player having a younger trump it is entitled the first course. Further game is conducted by rules accordingly the simple, thrown up or translation fool.

The reverse fool

Comic version of game of the fool (Simple, thrown up or translation), completely not widespread game. Game conducts by rules of the simple, thrown up or translation fool, but with that only a difference, that players hold cards a shirt to themselves, and a face sheet to partners. Players do not look the cards neither at distribution, nor at äîáîðå. The player who has incorrectly beaten, translating or thrown a card, takes away all cards of a course.

The Japanese fool

Rules of game in the Japanese fool differ from rules of game in the simple, thrown up, translation fool, only that trumps always diamonds, and peaks are beaten only by peaks.

The Czech fool

The Russian name of popular European game ìàó-ìàó, received significant distribution to Russia in middle of XX century. Game exists in set of variants under different names: the fool English, the pharaon, a pentagon, distinguished by insignificant details.

Simple game. Play a pack in 36 sheets. Cards on one for time, and all on 5 each player surrender. The trump is not opened. The pack puts on middle of a table. The first course belongs to the player having a younger trump or the player won in last game. It goes from any card. The following player can put on it a card of the same colour or the same advantage. If he does not have required card, it is obliged to take cards from a pack until will extend the necessary card or the pack will not be terminated yet. If cards in a pack come to an end, from a pile of open cards is removed top and left open on a table, the others are overturned and again serve as a pack. Some cards demand after themselves the certain actions - from the following player:

· 	 the Six - to take from a pack two cards and to pass a course.

· 	 the Seven - to take one card from a pack and to pass a course.

· 	 the Ace - to pass a course.

· 	 Lady is a trump in this game. She can be put on any card, moreover, the player who has laid out lady, can order any colour. The following player in this case can put a card only the ordered colour or lady.

The sense of game - consists in getting rid of all cards on hands. Wins the first, relieved from cards on hands. Losed counts glasses on the cards which have stayed at him on hands. An ace - 11 glasses, king - 4, lady - 3, a jack - 2, other cards - on advantage. The player who has stayed with one lady on hands, loses 20 glasses.

Variants of game:

Variant 1. At absence of a required card the player takes from the coupon only one card and if also she does not allow to make a course the player passes a course.

Variant 2. At game by a small pack (32 sheets) the seven demands rise of two cards, the eight - one card.

Variant 3. Hand over on six cards. Handing over opens last card (which goes to it). It is his course. Lady, and a jack has primary value not. Stayed with a jack loses at once.

Variant 4. " the Fool English ". The player, put an ace, has the right to put one more card of the same colour and to order colour of the following course (distinct from colour of an ace). If the owner of an ace does not have card of the same colour, it should take one card and if also she does not allow to make a course from the coupon, it loses the right of a course and the right to order colour. This right the following player if it will put a card of the same colour on an ace gets, as an ace, or other ace.

Variant 5. "Pharaon". Hands over on 4 cards. If the player finishes lady it writes off from the glasses 30. If lady - the unique card which has stayed on hands, writes down 30 penal glasses.

Variant 6. of "Pentagons". Cards are put only in colour. To put a card of the same advantage it is possible only in the event that the six lays. After the order of colour by means of lady the following player passes a course. Glasses: the Ace - 11, King - 4, Lady - 20, the Jack - 2, 10 - 10. For other cards of glasses do not write.

The road fool

One of versions of the given game. Play two pack in 36 sheets. Hand over all pack fifty-fifty to everyone on 18 cards. The deliverer opens last card and shows: it - a trump. It belongs to the deliverer.

The first the one who has a younger trump or the one who has won in the previous party goes. It goes under the player one card which needs to be beaten. After a card ïîáèòà it is necessary for player or to throw  already top (beaten the first) a card or to agree to a release then the course passes to the beaten off player.

If the player can not beat the top card, it should accept all cards laying on a table. In this case it loses the right of a course which passes to the following player.


Shirt

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For a choice of a shirt use a command <Shirt> in the menu <Game>, or simply press a key <F3>. In the opened dialogue by means of the mouse choose the image which has liked you.

The image at once will be reflected in a game table. If it is pleasant to you, press the button <OK>, or simply click 2 times on the image which  has liked you.


Background of the table

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For a choice of background of the table use a command <Background> of the table in the menu <Game>, of simply press a key <F4>. In the opened dialogue by means of the mouse choose the picture which has liked you of a table. Picture at once will be reflected in a game table. I it is pleasant to you, press the button <OK>, or simply click 2 times on the picture which has liked you.


About the program

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The program is not commercial product.

The latest version of the program always is accessible to the address in internet http://www.durbeccel.narod.ru/

On the arisen problems and difficulties in use of the program write on email to this sad@tvcom.ru address.

Copyright © 2001-2002. By Konyukhov Alexander


Hot keys

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< F1 > - call of the information,

< F2 > - new game,

< F3 > - choice of the shirt,

< F4 > - background of the table,

< F5 > - installation of parameters of game,

< F6 > - about the program,

< F7 > - choice form for the game,

< F8 > - inclusion and deenergizing of animation,

< F9 > - switching of the interface from Russian on English and on the contrary,

< F10 > - activization of the main menu,

< F11 > - statistics in quantity or in percentage,

< F12 > - statistics common or separate,

< 1 > - display of trump cards of the player with right or from the left party,

< 2 > - sorting of cards of the player according suit or according a seniority.


Level of game

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For a choice of a level of game use a command <Parameters> in the menu <Game>, of simply press a key <F5>. In the opened dialogue open list <Game>, by means of the mouse choose any of 3 levels of game. To choose any of 3 levels it is possible only under condition of if at you on list style of game the professional is chosen. At all other styles of game the level of game becomes  inaccessible.

There are 3 levels of game (professional):

-	low : corresponds to game of the professional playing for rest.

-	average : corresponds to game of the professional playing on the account.

-	high : corresponds to game of the professional adjusted only on a victory, and this considering of any game situation, starting than to go than to be beaten off and finishing considering of a situation which can develop in the following course.

and 2 levels of deceit (sharper):

-	low : corresponds deceit at retreat, throw up and transfer of cards, sharper swindles no more than 5 times, can swindle the same card some times.

-	high : corresponds high quality deceit as at retreat, throw up, and while translating cards, sharper swindles, only in that case if it game, but demands than 3 times no more.


Game by the keyboard

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 For game instead of the mouse you can use keys with arrows.

     -   course the chosen card.

     -   release, feedback or capture of cards.

     -   choice of  a card, moving of the cursor to the left side.

     -   choice of a card, moving of the cursor to the left side.

     -  serves for switching the keyboard in a mode of a release. To beat off a card it is necessary to guide the cursor on a card (keys with arrows to the right or to the left), further to press key <CTRL>, and after that to press a key of a course (a key with an arrow upwards).

     - serves for a cancellation of a mode of a release. For example you all over again have decided to beat off a card, for this purpose you have chosen it and have pressed a key <CTRL> but after that you have decided not to beat off a card, and have decided it to transfer, for this purpose you need to press a key <END>, and possible to translate. After the ending of the next party for the beginning new press a key <ENTER>.


Style of game

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In game there are 6 styles of the opponent.

 - child: style of game of the child which is frequently confused in cards and goes the first got cards, and is beaten off frequently all over again by trumps, and after only on suit.

 - simpleton: style of game of the adult person which all over again is beaten off but only then thinks as resembled.

 - enthusiast: style of game of the adult person which all over again thinks, then only is beaten off, and also not standardly can resemble at the end of game with the purpose of that though time to win.

 - aggressor: style of game of the person which problem is to shower the contender with cards that the contender of them has taken, not thinking that the purpose of game consists not in momentary success.

 - sharper: style of game of the card sharper, as always can be available for him some packs, it can throw off a superfluous card in a pack be beaten off twice by the same card etc. In game with sharper check on deceit is stipulated. It means, that if you lose sharper to you at the end of game it is enabled to choose 3 cards with which in your opinion swindled rolled. If you guess even 1 card the victory is set off to you, differently the victory is set off sharper.

 - professional: style of game of the person all life devoted to a card play, certainly it can play and as rolled, but in the given game it plays absolutely fairly, considering each course and some more courses forward.


Animation

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For a choice of animation of game use a command <Parameters> in the menu <Game>, or simply press a key <F9> which switches a mode of moving of cards from simple in àíèìèðîâàííûé and on the contrary. In the opened dialogue open list <Cards>, by means of the mouse include or switch off the switch < To include movement of cards >. With the help of a toddler you can change speed of moving of cards smoothly. At switching-off of movement of cards, the toddler on anything does not influence.


Sorting cards

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For change of sorting and display of cards use a command <Parameters> in the menu <Game>, or simply press a key <F5> which opens a dialogue window, in this window choose list <Cards> and according to the taste choose, as it is better to you to show and sort cards.


Preservation of game and a casellation of a course

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For preservation of game use the command <To keep> in the menu <Game> or simply press keys < Ctrl + S >. You automatically also can keep game in case of its emergency disconnect, for this purpose use the command <Parameters> in the menu <Game> then before you the dialog box in which will open choose the tab <Common>. On this tab establish a tick in the switch < To keep game at an exit >.

For a cancellation of the course made by you use the command < To cancel a course > in the menu <Game> or simply press keys < Ctrl + Z >.


Other options

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Into other options enters: an opportunity of preservation of the sizes of a window of game, an opportunity of show or a cancellation of show of a strip of a status, installation of default settings.

For preservation or a cancellation of preservation of the sizes of a window of game, use the command <Parameters> in the menu <Game>, or simply press a key <F5> which opens a window <Parameters> in which on the tab the <Common> you can change parameter of preservation or a cancellation of preservation of the sizes of a window of game. It is the maximal sizes of a window of game 1280*1024.

For show or a cancellation of show of a strip of a status use the command <Parameters> in the menu <Game>, or simply press a key <F5> which opens a window <Parameters> in which on the tab the <Common> you can change parameter of show or a cancellation of show of a strip of a status.

Installation of default settings, those parameters of game which were at the first start of the program on your computer, is possible at use commands <Parameters> in the menu <Game> or is simple pressing of a key <F5>. After opening windows <Parameters> in the left bottom corner you can establish default settings.


Statistics

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For change of parameters of statistics of game use the command <Parameters> in the menu <Game>, or simply press a key <F5> which opens dialogue, in it open the tab <Statistics>. In the given tab you can establish show of statistics in percentage or in the quantity, won or ïðîèãðàííûõ and the drawn parties. To switch show in quantity or in percentage it is possible also having pressed a key <F11>. At an establishment of a tag in < To clear statistics > all data of statistics are nulled.

To win, lose or play a drawn game with the computer it is possible no more than 10000 times. If you have won, have lost, or have played a drawn game of 10000 times indications of statistics are nulled. The statistics at desire can be disconnected.


Play the mouse

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To resemble a map to the computer, use the left button of the mouse.

To go at once from several maps use for a course the right button of the mouse (the button works only in the event that you really have 2 and more maps of one value). After call from several maps that the computer has beaten off your maps click the left button of the mouse on any map or press the button of a course.

In the translation fool for translation of a course use the left button of the mouse, and for protection cards of the computer the right button of the mouse.


Sound

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For a choice of a sound use the command <Parameters> in the menu <Game>, or simply press a key <F5>. In the opened dialogue open the tab <Sound>, by means of the mouse choose any reproduction of sounds:

- 	 is not present: during game there is no reproduction sounds of maps, voices of the player playing roles of the computer,

- 	 a sound: during game there is a reproduction of movement of maps, it is a course, a release, distribution of maps,

- 	 a voice: during game there is a reproduction of a voice of the player of the computer playing role,

- 	 a sound and a voice: during game occurs both scoring of movement of maps, and voices of the player of the computer playing role.

You can choose in a role of the player as the adult, and the child, as male and female. For this purpose choose the appropriate switch and include it(him).

Besides you can use in game the voice or a voice familiar. For this purpose write down the appropriate phrase like as "Release", in a format of sound files (wav). After that rename it(him) into the appropriate file for example: open in a directory <Fool> the catalogue <Voices> in which sound files are located and write down it(him) in this catalogue with the appropriate name, for example: files beginning with m_… for example m_otboy mean reproduction of a voice of the man, files beginning with w_… a voice of the woman, with g_… a voice of the girl, with b_… a voice of the boy.