Note: Please see also the file README.TXT on the CD-ROM for a description of additional features that may not have been implemented when this HELP file was created. Contents Welcome To Monopoly Installation Of Monopoly Rules Of Monopoly Getting Started Taking A Turn Controlling The Game Network Play Fun Facts ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Welcome To Monopoly! Monopoly is already the world's favorite board game, with more than 160 million copies sold worldwide. Now, Monopoly is ready to become the world's favorite computer game as well, with the release of Hasbro Interactive's home computer version. You can play against one or more computer opponents, or with other people across an in-house or Internet network. No matter who you're playing against, get ready to watch Monopoly come to life, thanks to the magic of 3D! You'll find that this edition of Monopoly is as easy to use and as much fun as the original, but should you need assistance, this thorough Help feature will answer any questions you might have. So, advance to GO and prepare for a unique Monopoly experience! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Installation of Monopoly: System Requirements Installing Monopoly Installing Direct X System Requirements: Operating System: Windows 98/Me/XP Processor: Pentium II 333 MHz Hard Drive Space: 100 MB free RAM: 32 MB (64 MB for Windows XP) CD-ROM Drive: 4 X Video: Windows 98/Me/XP compatible video card with 8 MB RAM (DirectX 8.1 compatible) Sound: Windows 98/Me/XP compatible sound card (DirectX 8.1 compatible) Multiplayer: Ethernet card and LAN with TCP/IP protocols for LAN play; Internet access for GameSpy play Modem: 28.8 K baud or higher (for online play) Installing Monopoly: Insert the Monopoly CD-ROM into your CD-ROM drive. If your computer has Windows Autoplay enabled, you will first see an opening screen offering the choices Install Monopoly, ReadMe or Exit. Install will first offer a choice of language and then launch the installation process. Follow the onscreen instructions to install Monopoly on your system. (Note: If you want to disable the Autoplay feature, go to your Start Menu and click Start / Settings / Control Panel / System / Device Manager / CD-ROM drive / CD-ROM Model / Properties / Settings, and be sure the Auto Insert Notification box is not checked.) If your system does not have Autoplay enabled, run Windows Explorer and select the drive letter that represents your CD-ROM drive. Double-click on "Autorun.exe" and continue as above. Installing DirectX: The installer will prompt you to install Microsoft's DirectX 8.1. Monopoly requires that you have Microsoft's DirectX 8.1 or greater installed, and that your video card and sound cards are DirectX 8.1 compatible. If DirectX 8.1 is already installed on your system and functions properly, then there is no need to reinstall it. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Rules Of Monopoly: Objective Preparation The Bank The Play Go Buying Property Chance And Community Chest Cards Income Tax Jail Free Parking Houses Hotels Building Shortages Selling Property Mortgages Bankruptcy Miscellaneous Objective: The object of the game is to become the wealthiest player through buying, renting and selling property. Preparation: Each player chooses one token to represent him/her while traveling around the board. Each player is given 1500 dollars. The Bank: Besides the Bank's money, the Bank holds the Title Deed cards as well as Houses and Hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells Houses and Hotels to the players and loans money when required on mortgages. The Bank collects all taxes, fines, loans and interest, and the price of all properties that it sells and auctions. The Bank never "goes broke". The Play: Start the game by picking the players (see "Getting Started"). After you have completed your play, the turn passes from left to right on the screen. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time. According to the space your token reaches, you may be entitled to buy real estate or other properties or be obliged to pay rent, pay taxes, draw a Chance or Community Chest card, "Go to Jail" etc. If you throw doubles, your token moves as usual and you are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, you throw again and your token moves as before. If you throw doubles three times in succession, your token moves immediately to "In Jail". Go: Each time a player's token lands on or passes over GO, whether by throw of the dice or by drawing a card, the Bank pays him/her a 200 dollar salary. The 200 dollars are paid only once each time around the board. However, if you pass GO on the throw of the dice and land two spaces beyond it on the Chance or seven spaces beyond it on Community Chest, and you draw the "Advance to Go" card, you collect 200 dollars for passing GO the first time and another 200 dollars for reaching it the second time by instructions on the card. Buying Property: Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership. If you do not wish to buy the property, the Bank sells it at auction to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding starts at 1 dollar. Chance And Community Chest Cards: When you land on either of these spaces, follow the instructions. The "Get out of Jail Free" card is held until used. If the player who draws it does not wish to use it, he/she may sell it, at any time, to another player at a price agreeable to both. This is done using the Trade screen. Income Tax: If you land here, you have two options: You may pay a flat tax of 200 dollars to the Bank, or you may estimate 10% of your total worth and pay it to the Bank. Your total worth is all your cash on hand, printed prices of mortgaged and non-mortgaged properties and cost price of all buildings you own. Jail: You land in Jail when: (1) your token lands on the space marked "Go to Jail"; (2) you draw a card marked "Go to Jail"; or (3) you throw doubles three times in succession. When you are sent to Jail you cannot collect your 200 dollar salary in that move since, regardless of where your token is on the board, you move directly to Jail. Your turn ends when you are sent to Jail. If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting". You incur no penalty and you move ahead in the usual manner on your next turn. You get out of Jail by: (1) throwing doubles on any of your next three turns; if you succeed in doing this, you immediately move ahead by the number of spaces shown by your doubles throw; even though you had thrown doubles you do not take another turn; (2) using the "Get Out of Jail Free" card if you have it; (3) purchasing the "Get Out of Jail Free" card from another player and playing it; or (4) paying a fine of 50 dollars before you roll the dice on either of your next two turns. If you don't throw doubles on your third turn, you must pay the 50 dollar fine. You then get out of Jail and immediately move forward the number of spaces shown by your throw. Even though you are in Jail, you may buy or sell property, buy or sell Houses or Hotels, and collect rents. Free Parking: In the standard game, a player landing on this space does not receive any money, property or reward of any kind. This is just a "free" resting place. If the special "Free Parking" rule is in effect, an initial $500 (or the chosen seed value) is set aside. Any taxes are added to this as the game proceeds. When any player lands on Free Parking the current value of the pot is paid to that player and the pot is initialized with another $500. Houses: NOTE: Houses are represented on the board by 3D Models. When you own all the properties in a color-group you may buy Houses from the Bank to place on those properties. If you buy one House, you may put it on any one of those properties. The next House you buy must be erected on one of the unimproved properties of this or any other complete color-group that you own. The price you must pay the Bank for each House is shown on your Title Deed card for the property on which you erect the House. The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group. Following these rules, you may buy and erect on your turn, as many Houses as your judgment and financial standing will allow. But you must build evenly, i.e., you cannot erect more than one House on any one property of any color-group until you have built one House on every property of that group. You may then begin on the second row of Houses, and so on, up to a limit of four Houses to a property. For example, you cannot build three Houses on one property if you have only one House on another property of that group. As you build evenly, you must also break down evenly if you sell Houses back to the Bank (see Selling Property). Hotels: NOTE: Hotels are represented on the board as 3D models. When you have four Houses on each property of a complete color-group, you may buy a Hotel from the Bank and erect it on any property in that color-group. You return the four Houses from that property to the Bank and pay the price for the Hotel as shown on the Title Deed card. You may erect only one Hotel on any one property. Building Shortages: When the Bank has no Houses to sell, players wishing to build must wait for some player to turn back or to sell his/her Houses to the Bank before building. If there are a limited number of Houses and Hotels available and two or more players wish to buy more than the Bank has, the Houses and Hotels are sold at auction to the highest bidder. Selling Property: Unimproved properties, Railroads, the Electric Company and the Water Works may be sold to any player as a private transaction for any amount that the owner can get. Houses and Hotels may only be sold to the Bank. No property can be sold to another player if Houses and Hotels are standing on any properties of that color-group. Any Houses or Hotels so located must be sold back to the Bank before the owner can sell any property of that color-group. Houses and Hotels may be sold back to the Bank at any time for one-half of the price paid for them. All Houses on one color group must be sold one by one, evenly, in reverse of the manner in which they were erected. All Hotels on one color-group may be sold at once. Or, they may be sold one House at a time (one Hotel equals five Houses), evenly, in reverse of the manner in which they were erected. Mortgages: Unimproved properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all the Houses and Hotels on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. No rent can be collected on mortgaged properties or utilities, but rent can be collected on non-mortgaged properties in the same group. In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back Houses at full price. The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. If you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank. If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage. Bankruptcy: You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. If your debt is to another player, that player will receive all that you have of value and you will be removed from the game. In making this settlement, if you own Houses or Hotels, these will be returned to the Bank in exchange for money to the extent of one-half the amount paid for them and this cash is given to the creditor. If you have mortgaged property, it will also be turned over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan which is 10% of the value of the mortgage. The new owner who does this may then, at his/her option, pay the principal or hold the property until some later turn, then lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage. Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, all you assets will be turned over to the Bank. In this case the Bank immediately sells by auction all property so taken, except Houses and Hotels. A bankrupt player will be immediately removed from the game. The last player left in the game wins. Miscellaneous: Money can only be loaned to a player by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Getting Started Starting A Game Rules -The Short Game -Other Game Rules Starting A Game: To play a game of Monopoly on your computer, collect a group of up to 6 players. Player's can be humans or AI (computer controlled artificial intelligence), located at your machine or a remote location (see Network Play). Top Players Screen: After the opening animations, a screen shows the high-scoring players' list. If this is the first time you've played your copy of the game, the screen will be blank. As you and your fellow players play the game, the winners' names will be entered automatically in this list. Over time, higher scores will replace lower scores on the list. Press the "Play" button to take you to the next screen. Pick Your Game: You can choose between "Play a Game", "Play an Online Game", and "Load a Saved Game". "Play A Game": Pressing this button takes you to the appropriate screen for beginning a new game on your local computer. "Play an Online Game": takes you through the steps to set up a networked game (see "Network Play"). "Load a Saved Game": allows you to call up a previously saved game. Playing A New Game If you choose to start a new game, and click on the "Play a Game" button, you are taken to a screen which allows you to select your name from one of the previous players' saved name cards. If you have played before, whether you have won or lost, your name will appear on one of these cards. If more than eight people have played your copy of the game before, you can scroll through and find your name by clicking the "More Names" button. If you have never played before, click on the "New Player" card, and you will be able to type in your name on the text field that appears. After you have typed your name, pressing the "Enter" key on your keyboard takes you to the screen where you select your token. Selecting Your Token: On the left of your screen are the tokens available to you. If you are playing with other people, and they have already chosen their tokens, they will no longer appear on the screen. In order to make distinguishing the different players' properties easier while playing Monopoly, each token has its own randomly assigned color code added to it. On the right of the screen is a rotating 3D enlargement of the currently selected token. Whichever token is spinning in this viewer when the "Next" button is clicked on will become the chosen token. The "Add Player" Screen: You can add more players to the game by clicking on the "Add Human Player" or "Add Computer Player" buttons. If you wish to change anything about a player, you can press the "Remove Player" button to take that one out and create another with new features. Whether you choose to add human or computer players, you will go through the token selection process again for each one. If you choose to play against a computer AI player, you will be taken to a screen in which you can choose the skill level of the AI. Clicking on "First Time Buyer" makes the AI easy to play against, clicking on "Entrepreneur" gives the AI an average skill level, and clicking on "Tycoon" creates an AI that is formidable. During the game, the computer player is represented by whichever token you choose for it. Once you have finished creating players for your game, pressing the "Start" button takes you to some additional screens before the game begins. The "Select Board" Screen: On this screen, you will be able to select what kind of board you wish to play on. Select the Classic Monopoly board by clicking on the "Classic Board" button. If you wish to play using one of the ten prepared North American city boards, you can choose between Atlanta, Boston, Chicago, Dallas, Los Angeles, New York, San Francisco, Seattle, Toronto, or Washington. Scroll through the options in the "Select City" menu by clicking on the left and right arrows. Rules Options You can choose to play by the regular Monopoly rules by clicking on the "Standard Rules" button. You can also click on the "Custom Rules" button to choose options outlined in the "Other Game Rules" section of the "Rules" heading, found in the "Getting Started" menu. Once you have made your choices, the game begins. Rules: -The Short Game The short game has three changed rules. To begin the game, the bank deals two properties at random to each player. The players must immediately pay the bank the price of each property. Play then begins as in a normal game. In this short game, it is necessary to have only three Houses, instead of four, on each lot of a complete color group before the player may buy a Hotel. Rent for a Hotel remains the same as in the regular game. The turn-in value of a Hotel is still one-half the purchase price, which in this game is one House less than in the regular game. The first player to go bankrupt retires from play, as in the normal game. However, when the second bankruptcy occurs, the game ends. Play immediately ceases, with the bankrupt player turning over to his/her creditor all that he/she has of value, including Houses and Hotels and any other properties. This happens when the creditor is a rival player or the bank. Each remaining player then values his/her property: (1) cash on hand; (2) lots, utilities and Railroads owned at the price displayed on the board; (3) any mortgaged property owned at the price displayed on the board; (4) Houses, valued at purchase price; and (5) Hotels, valued at purchase price including the value of the three Houses turned in. The richest player wins! -Other Game Rules The following rules and values may be changed before the game begins: Houses per Hotel - select the number of Houses to be exchanged for one Hotel. Total Houses - the total Houses available to all players. Total Hotels - the total Hotels available to all players. Free Parking - select the amount you receive if you land on Free Parking when the Free Parking rule is active. Initial Cash - pick the amount of cash to receive at the start of the game. Salary - the amount of cash to receive when passing GO. Tax Rate percentage - for Income Tax. Flat Tax - for Income Tax. Luxury Tax- select the amount you pay when landing on Luxury Tax. Turns in Jail - number of turns you can stay in jail without having to pay to get out. Jail Fee - amount to pay to get out of Jail. Houses remaining for shortage - If a player wants to buy a House, and if less than this number of Houses remains with the bank, all players qualified to buy Houses will be asked if they also want to buy a House. If any other player also wants to buy the House, an auction is held. Hotels remaining for shortage - see above Mortgage interest rate % - Default is 10%. Auction time delay (seconds) - the time Mr. Monopoly will wait for further bids before saying "Going Once" etc. The following rules may also be activated: Even Build Rule - When possible, Houses must be evenly distributed among all properties in a group. The number of Houses on any property cannot be more than one greater than any other property within the same color-group. Collect extra money for landing on GO - If this rule is ON, a player collects 400, double their normal salary, if they land on the GO space. Properties dealt at start - Choose the number of properties ( 0, 2, 4, or All) that will be dealt randomly to each of the players before the game begins. The purchase price is automatically deducted from the owner and paid to the Bank. Free Parking rule - If this rule is ON, 500 dollars are placed on Free Parking at the start of the game. Also, all taxes and fines are put into this space. If a player lands on the space he/she gets the money. If some player wins the money, a new 500 is placed in the center. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Taking A Turn Rolling The Dice Auctions Other Features Rolling The Dice: At the start of any turn, click on the Roll Dice button to roll the dice. Next, depending on the options you have set, you will see your character moving the appropriate number of spaces. You will be able to buy or auction unowned property and perform other transactions. Auctions: When a player lands on an unowned property they will be offered the opportunity to either buy the property or have the bank put the property up for auction. Their hope is usually that they can obtain the property for less than the listed price. If you click auction, you go to a separate Auction Screen. Mr. Monopoly is standing in the center conducting the auction. The current bid of each player is displayed on their status table and the current highest bid is shown in the center. To increase your bid, click on the Monopoly money icons to top the current highest bid by (from left to right) $500, $100, $50, $20, $10, $5 or $1. If no one bids for a few seconds (the time value is adjustable in the Rules screen), Mr. Monopoly will say "Going Once", then "Going Twice" and "Sold". If any player raises the bid after he starts talking, he will begin again. Other Features: Property ownership is shown at the edge of any owned property tile by the color of the owner. You may also click on the property deeds that are on a player status tray to view the properties that are owned by a player. Click the player name tag at the bottom of the screen to display all properties owned by the player or click the Status button on the right to go to the separate Status screen. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Controlling The Game Description And Structure Of The Main Board Screen The Action Bar Description And Structure Of The Main Board Screen: The main game screen is divided into two sections. The top two-thirds of the screen is the display area, in which you see the game board and the tokens on it. The lower third is the Control Panel area of the screen. The Control Panel itself is divided into three main areas: The top row has a set of buttons, and is called The Action Bar. For a complete description of The Action Bar and the functions of all of these buttons, please refer to the next section, "The Action Bar". The middle row is called the Deed Bar, as it holds all of the title deeds to all of the properties used in Monopoly. The deed tray will be color coded to the current player's token (for example, if the Horse And Rider's turn is in progress, the deed tray will have the corresponding color). All unowned property deeds will be translucent, and the deeds to owned properties would be opaque. In the middle of the Deed bar is a display area for the spinning dice and the token belonging to the player whose turn it currently is. The bottom row displays the names and cash holdings of the players in the game. The Action Bar: When you first arrive at the main screen, you will see five buttons on the Action Board: "Menus", "Trade", "Roll Dice" (seen only when it is your turn), "Camera View" (represented by an icon), and "Status". The Action Bar is context sensitive, and different buttons will appear in this area depending on what your options are. The Menus Button: Pressing the Menus button gives you access to several Monopoly features that are tied into the game, but not directly part of it. You can choose "File", "Options", "Credits", and "Help". Under the "File" submenu, you can choose "New Game" to halt the game you are playing and begin another, "Load" to halt the game you are playing and load a previously saved game, "Save" to save the game you are currently playing, "Exit" to exit Monopoly, and "Cancel" to close the File submenu. Choosing the "Options" submenu takes you to a screen where you can choose how to set up the various sound and viewing options for the Monopoly game. In terms of Sound Options, you can choose to turn on or off the Token voices, Mr. Monopoly's comments, and you can also choose to hear one of five background music selections, or hear none at all. In terms of viewing options, you can choose to turn on or off the Token animations, the 3D camera movement, the Lighting effects, the 3D board display, the Bilinear Filtering, and the Dithering effect on the graphics. You can also set your screen resolution to choice. Selecting "Credits" allows you to view the credits movie without having to exit the game. There are several variations of Help file available under the "Help" submenu. "Quick Help" gives you assistance without pausing the game. A larger, more detailed Help file is also available if you choose "Full Help", but the game is paused. The "Cancel" option closes the Help directory. The "Trade" Button: Pressing the "Trade" button takes you to the Trade Screen, where you can exchange properties with other players. Since you can only trade with one other player at a time, if there are more than two players in the game you are asked which one you would like to trade with before the full Trade screen is set up. As the Trade screen appears, you will notice that what was once the "Menu" button is now labeled "Main". Clicking on it will take you back to the Main screen once you have completed your trade. The trade screen has two sides: one for you, one for the player you wish to trade with. Each player has an area for their respective owned properties, and a special field for the properties you wish to exchange. Trades are accomplished by clicking on the property or properties you wish to trade, at which point they will zoom out of the main area and into the Proposal area. You also click on the properties belonging to the player you wish to trade with. Should you change your mind about the exchange, clicking on the properties in the Proposal field will move them back. When all of the properties for trade are moved into the Proposal field, click on the "Propose" button. The other player then presses the "Counter", "Reject" or "Accept" buttons on their screen, depending on how they feel about the trade you've suggested. If the trading partner is a computer AI, you will see the buttons depress automatically. If the AI or another player is proposing a trade to you, the Trade screen will pop up onto your monitor automatically. You would then be able to review the trade and accept, decline, or counter-propose. Futures And Immunities: Another part of making a trade is offering Futures or Immunities as an incentive to your trading partner to accept your offer. A Future is an agreement to turn over the rent from one of your specified property or properties to another player, for a specified number of turns. An Immunity is an agreement not to charge rent to another player if they land on a specified property or properties, for a specified number of turns. A "turn" refers to incidents in which that player lands on the property in question, as opposed to turns at rolling the dice or turns around the board. For example, Top Hat might own Park Place, and wish to acquire Board Walk from Race Car. This would give Top Hat a monopoly, and Top Hat would then be able to build houses on both of those properties, and charge an astronomical rent to any player who would happen to land on either of those properties. Race Car might be more willing to trade away Board Walk if he or she was granted Immunity from paying the rent that would result from Top Hat's monopoly. Top Hat might add an Immunity from paying rent for three turns to Race Car when proposing the trade. On the Trade screen, the Futures button and the Immunities button are located on the left hand side of the screen, about halfway up. The steps to proposing a Future and proposing an Immunity are identical, so only the procedure for proposing a Future will be outlined below. When you click on the Futures button, text will appear in the field at the top right hand corner of the screen. You will be asked to pick the player who will receive the Future. This could include you, because you could be suggesting that your trading partner grant you a Future. To pick the recipient, who will be either you or the player to whom you are proposing a trade, click in their colored area of the screen. You are then asked which property or properties you would like the Future to concern. At this point, you would click on the property deed or deeds you would like to include. Obviously, the player giving the Future cannot include properties they do not own or are about to trade away. However, a Future can be granted on any property that the player giving the Future owns, whether it is included in the trade or not. The player giving the Future can include as many of the deeds as they wish, but it is better strategy to give away as few as possible. You can review the properties included in the Futures in the text field in the top right hand corner of the screen. If the list is longer, you can scroll through it using the "up" and "down" arrows. If you wish to delete one or more items from this list, you can click on them, and they become highlighted. Pressing "ok" deletes any properties that are highlighted from the Future list. If none of the properties in this list are highlighted, clicking on the "ok" button accepts the property list and takes you to the next step. You are asked for how many turns the Future would apply. On your keyboard, you would type in any number from 1 to 99. Players granting Future rents are advised that it is better strategy to allow a Future to take place for as few turns as possible. Clicking on the "ok" button at this point creates a summary. The summary will replace a lengthy list of properties with a "?", and to review the properties, you simply refer back to the scrolling field. You can still make changes at this point. If the information is correct, click once again on the "ok" button, and a gold icon (in the shape of a scroll) representing the Future appears in the proposal field, along with any deeds you are putting forward for trade. If you wish to read a rolled up Futures or Immunities scroll at any time in the Trade or Status screens, clicking on it will show its contents in a field in the top right hand corner of the screen. The "Roll Dice" Button: This button appears when it is your turn. Clicking on it tells the computer to roll the dice and move your token the corresponding number of spaces on the board. Camera View By repeatedly clicking on this button, you can scroll through three different camera views: from the side (standard), an overhead view, and a close up view. Note that there is also camera control available using your mouse cursor. Click and drag in any 3D window. Left and right will rotate the camera around the center of the board. Up and down will zoom the camera forward and backward. If you HOLD the left and right mouse buttons and drag the cursor up and down the board will tilt forward and backward. Camera control will return to the computer on the next dice roll so that the tokens may be followed around the board. Note that, on low powered machines, pre-rendered boards are used and there is no camera control. Status: Clicking on the Status button takes you to the Status screen, where you will be able to assess how you and the other players are doing in the game. Your cash and property holdings can be displayed, and there is also an on-screen calculator available for your use. A more detailed explanation of how the calculator works can be found at the end of this section. You can find out who is ahead in the game using the set of buttons which have replaced the Deed Bar. There are two sets of these, one on the left, under the heading "Display Status Of", and one on the right under the heading "Sort Players By. Under "Display Status Of", you have several choices. Clicking on the "Players" button shows you the accumulated properties and monetary holdings of each player. Pressing the "Deeds" button will call up all of he deeds, and show whether they are owned and/or mortgaged, or unowned. Clicking on "Bank" will show how many houses and hotels the bank holds, and how many are held by players. Under "Sort Players By", you can tell the computer to rank players by "Turn", "Net Worth", "Future Value", and "Cash" by clicking the relevant button. If you wish, you can mortgage properties in the Status screen by clicking on the "Mortgage" button, and once you have completed this, click on the button labeled "Done". To return to the Main screen, click on the button labeled "Main" which has replaced the "Status" button. Using the Calculator: The Monopoly calculator is quite different from a standard calculator, in that it is geared towards specific game functions. If you roll over the various function keys, a description of that button's purpose will appear in the text field to the right of the calculator. To begin using the calculator, simply click on the key for the function that you wish to use. You will then be prompted with short instructions that will appear in a smaller text field directly above the function keys. You will then be asked to do one of two things: either pick a deed from the set that will appear just below the calculator, or pick a token from those that appear in a field replacing the numeric keys. All you have to do is follow the instructions, and your answer will appear in the smallest text field, directly above the numeric keys. The numeric keys themselves aren't supposed to be functional, and are included in the calculator just for fun. Between each separate use of a function key, you must click on the "clear" key to reset the calculator. A brief outline of the function keys follows: ODDS - The odds of landing on a certain property after your next turn. NET WORTH - The value of a player's assets minus their liabilities. After pressing this button, you pick the player who's net worth you'd like calculated. FUTURE VALUE TO YOU - The estimated value of a property as seen from the current state of the game. After pressing this button, you pick a property. FUTURE VALUE TO OTHER - The estimated value of a property to another player, as seen from the current state of the game. Pick a property and pick the other player. MAXIMUM EXPENSE - The greatest expense a player could expect to pay out on the next turn, given the current state of the game. Pick a player. MAXIMUM INCOME - The most revenue a player could expect to collect on the next turn given the current state of the game. Pick a player. TOTAL CURRENT INCOME - The total rent from all a player's properties. TOTAL POTENTIAL INCOME - The total rent a player could expect if they fully improved all their current properties. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Network Play About Network Games Concepts And Terms Getting Started With Network Play Local Area Networks (LAN) -About Networks -Preparing To Connect Using DirectPlay -Preparing To Use The TCP/IP Protocol -Preparing To Use The IPX Protocol -Starting A LAN Game The Internet -Internet Connection Through An Internet Service Provider -Internet Connection Through A Local Area Network (LAN) -Internet Connection Through The Microsoft Game Zone Telephone Network (Modem Play) - About Modem Play - Preparing To Connect Using DirectPlay - Starting A Modem Game Serial Connection About Network Games: Monopoly supports several different ways of playing games with more than one player. The first way is to take turns playing on one computer. If that isn't convenient, then distant players can use a communications network to join in the game. Six players can be involved in one Monopoly game over a communications network. Monopoly supports the telephone network (modem play), TCP/IP networks including the Internet (via DirectPlay) and any other networks Microsoft's DirectPlay program supports (currently TCP/IP, IPX and modem play). Chat Dialog: Network Chat may be turned on or off by hitting the TAB key at any time. The main Chat dialog may be resized by grabbing the handle on the lower right corner. It may be moved by clicking on any blank surface on the top bar. The buttons on the top bar are as follows: Colored squares - the player(s) to whom the message will be sent Rainbow - all players Hammer - chat options On/Off, options are: Background transparency Text transparency Text font size Text page - opens dialog with quick, pre-translated messages. If the player who receives one of these messages is playing in a different language, it will be displayed in their language. Double click on the message to send it. Or, click on a message to copy it to the main chat dialog. Then hit to send the message. Categories are (from left to right) Greetings Common answers Game play and pace Trading Positive comments Negative comments Arrow - causes window shade of dialog box to open/close Concepts And Terms: Chat box - the box into which you type text during a game to communicate with other players. DirectPlay - a user installable Windows 98 software package from Microsoft that makes it easier for games to use networks and modems. The game just talks to DirectPlay in a standard way and DirectPlay handles the details of communications over whatever medium is used. DirectPlay also allows future network technologies and services to be added without having to update old programs. Firewalls - an impermeable barrier through which broadcast or other types of data packets cannot pass. Host and Client - The host is the first computer to connect and the computer to which all others should connect. Clients are computers connecting to the host. IPX - stands for Internetwork Packet Exchange. It's a data-communication protocol used in Novell's NetWare operating system. Protocol - a standardized set of rules that specifies how a conversation is to take place, including formatting, timing, sequencing and/or error checking. It can be compared to a language. For two computers to communicate they must speak the same language (or have translation services in place). TCP/IP - stands for Transmission Control Protocol / Internet Protocol. TCP/IP is the protocol almost exclusively used on the Internet. Getting Started With Network Play: The first step is to determine what kind of network you intend to use and to establish a connection over that network. Local Area Network (LAN): Use this method if you want to play with someone on another computer in your office, school or other institution. Each computer must be connected to the local area network, be running Windows 98/Me/XP, and have a copy of the Monopoly CD-ROM. The Internet: Use this method if you want to play with someone over the Internet, either directly using a modem and a phone line through an Internet Service Provider, or by using your LAN as a gateway to the Internet. Each computer must be connected to the Internet, be running Windows 98/Me/XP, and have a copy of the Monopoly CD-ROM. A convenient way of playing over the Internet is using GameSpy. Telephone Network (modem play): Use this method if you want to connect computers directly over a phone line. Each computer must have a modem, be running Windows 98/Me/XP, and have a copy of the Monopoly CD-ROM. Serial connection: Use this method if you want to connect two computers together through the serial ports using a null modem cable. Each computer must be running Windows 98/Me/XP and have a copy of the Monopoly CD-ROM. Local Area Networks (LAN): (Please check spacing of this section.) -About Networks: An excellent way to start is by reading the Windows Help about Networks and Modems. Click the Start button on your desktop and choose the Help command. Double-click "How To" on the Help dialog box and select Use a Network. There are other important topics you could read as well such as Dial-up Networking. Windows Help provides very useful material for understanding how your computer communicates with other computers. -Preparing To Connect Using DirectPlay If you want to use DirectPlay with your LAN, you should first make sure DirectPlay is installed. It was most likely installed during the setup of Monopoly. If for any reason it wasn't, reinstall the game. Insert the Monopoly compact disc into your CD-ROM drive. If auto-run is not enabled, click the Start button on your desktop and choose the Run command. In the text box on the Run dialog box, type D:\Directx\Dxsetup.exe where D represents the drive letter of your CD-ROM drive. Then click the OK button. From the dialog box that appears, select DirectPlay and click Reinstall DirectX. The necessary files will be copied to your hard drive and you will have to re-boot your machine. Note: To use DirectPlay, your hardware must be compatible with DirectX to function properly. If you're using DirectPlay and you're having trouble with the game, your hardware may not be set up correctly or it may not be fully compatible with DirectX. DirectPlay offers several different network protocols (not just TCP/IP) and has more sophisticated modem handling. DirectPlay is the recommended way to connect. -Preparing To Use The TCP/IP Protocol First you must set your Windows Network features. Click the Start button on your desktop and from the Settings submenu choose Control Panel. From the Control Panel dialog box, double-click the Network icon. Under Configuration, if TCP/IP does not appear, click the Add button. On the dialog box that appears, select Protocol and click Add. Under Manufacturers select Microsoft and under Network Protocols select TCP/IP. You will be prompted to insert the Windows CD-ROM, the necessary files will be copied to your hard drive and you will have to re-boot your computer. When TCP/IP does appear under the Configuration tab of the Network dialog box, double click on it. Your TCP/IP address should now be displayed. If not, hit Cancel, then select TCP/IP and click the Properties button. Under the IP Address tab, select Specify an IP address. This is a unique address that each computer on your network has and you must obtain it from your Network Administrator. It can be up to 12 digits, divided into 4 fields such as 137.239.1.33. You should leave the Subnet Mask field empty. Enter and/or MAKE NOTE OF YOUR IP ADDRESS number and then click OK. You may again have to re-boot your computer. Your computer should now be ready to connect with another computer on your LAN using the TCP/IP protocol under DirectPlay. -Preparing To Use The IPX Protocol: If your LAN uses Novell's NetWare operating system, you could also connect using the IPX protocol. -Starting A LAN Game: At the main player select screen, click the button Play and Online Game. You will be asked to either become the host of a new game or to join a game that someone else is hosting. Next you will be asked for the type of connection you'd like to use. It can be IPX, TCP/IP, modem or serial connection. When prompted, enter the TCP/IP or IPX address of the host computer. If you leave the space blank the entire network will be scanned to see if any other player is hosting a game. All hosts found will be listed and you may pick the game you'd like to join. You should now be connected and should see events on the host computer reflected on your display. Naturally, not all network connections support games. Some networks have security firewalls, routers and other obstacles that prevent a game from being played. Firewalls essentially only allow outgoing calls, not incoming ones. In that case, you must run the host computer outside the firewall so that people outside the firewall can access it. Other systems might reject data that they don't recognize (such as Monopoly data). There isn't much you can do in that case, except to ask your Network Administrator to let the data through. The Internet - Internet Connection Through An Internet Service Provider If you intend to get access to the Internet through a modem, phone line and Internet Service Provider (ISP), you should first set up your modem and the connection to your ISP. If you are connecting to your ISP using a Winsock program, you will be informed at connection time what temporary TCP/IP address you are assigned. MAKE NOTE OF THIS ADDRESS. If you are hosting a game, you will need to tell the other players (either through e-mail, telephone or other method) what your temporary address is. If you are using Windows 98 Dial-up Networking to connect to your ISP, and if you are hosting a game, you will need to find out your temporary TCP/IP address in some other way. Your ISP may be able to help you in this regard. - Internet Connection Through A Local Area Network (LAN) There are many types of LANs, each with their own protocols. If you're considering this method of playing Monopoly, you've probably already established an Internet connection routine. Contact your Network Administrator for any extra help. If you're playing Monopoly over the Internet while connected to your LAN and you've chosen to be the game host, you must tell the other players your TCP/IP address so that they may contact you. From the Control Panel dialog box, double-click the Network icon. When TCP/IP appears under the Configuration tab of the Network dialog box, double click on it. Your TCP/IP address should now be displayed. You may then start the game in the normal way and the client(s) must type in your address when they connect. Naturally, not all network connections support games. Some networks have security firewalls, routers and other obstacles that prevent a game from being played. Firewalls essentially only allow outgoing calls, not incoming ones. In that case, you must run the host computer outside the firewall so that people outside the firewall can get access to it. Other systems might reject data that they don't recognize (such as Monopoly data). There isn't much you can do in that case, except to ask your Network Administrator to let the data through. How to Play Monopoly in GameSpy Arcade You can play Monopoly online through GameSpy Arcade, which comes conveniently bundled with the game. It offers a matchmaking service to find other players from around the world. If you haven't done so already, insert your Monopoly CD and install both the Monopoly game and GameSpy Arcade. Then, to play Monopoly online, just follow these simple instructions: First make sure that the Monopoly CD-ROM is in the drive and that your Internet connection is in good working order. Launch GameSpy Arcade and Go to the Monopoly Room: Click on the GameSpy Arcade link in your Start Menu. When the software starts, you'll see a list of games and more along the left-hand side. There's plenty to do, but there's time for that later: Click on the Monopoly button on the left to enter the Monopoly room. Find or Start a Monopoly Server: Once you're in the Monopoly room you can meet or greet other players, find servers or create your own server. The top half of the application will list all of the available servers, including the number of people playing and your connection speed (Measured by something called "ping." The lower your ping, the better.). Don't like any servers? Click on the "Create Room" button to start your own server and wait for people to sign up. (A clever server name, such as "Taste the end of my rusty hob-nailed boot!" usually attracts people). Otherwise, double-click on a server of your choice to join in. Joining and Starting a game: Once you double-click on a server or start your own, you'll be in a staging room, in which you can trash talk with your fellow players and prepare for combat. When youre ready to play, click the "Ready" button at the top of the screen. When everyone in the room has signaled their readiness, the host can then launch the game. Arcade will fire up Monopoly and the real estate trading will begin! As other players choose their tokens, you will see them move onto the name tags at the bottom of the screen. You can communicate with them using the Monopoly Chat feature. A game will begin after the Host player has picked their token, optionally added some computer players, and clicked the Start button on his/her computer. Remember that the host player will establish the rules. Problems? If you have problems using Arcade, whether installing the program, registering it, or using it in conjunction with Monopoly, consult our help pages, located at: http://www.gamespyarcade.com/help/ or e-mail us by using the form located at: http://www.gamespyarcade.com/support/contact.shtml. Telephone Network (Modem Play) About Modem Play: Your modem should be configured properly before running the Monopoly game. If you have any problems doing this, consult the documentation that came with your modem. Under Windows, an excellent way to start is by reading the Windows Help about Networks and Modems. Click the Start button on your desktop and select the Help command. From the Help dialog box, double-click How to ... and select Use a Network. There are other important topics you could read as well such as Dial-up Networking. Windows Help provides very useful material for understanding how your computer communicates with other computers. Preparing To Connect Using DirectPlay: If you want to use DirectPlay with your LAN, you should first make sure DirectPlay is installed. It was most likely installed during the setup of Monopoly. If for any reason it wasn't, reinstall the game. Insert the Monopoly compact disc into your CD-ROM drive. If auto-run is not enabled, click the Start button on your desktop and choose the Run command. In the text box on the Run dialog box, type D:\Directx\Dxsetup.exe where D represents the drive letter of your CD-ROM drive. Then click the OK button. From the dialog box that appears, select DirectPlay and click Reinstall DirectX. The necessary files will be copied to your hard drive and you will have to re-boot your machine. Note: To use DirectPlay, your hardware must be compatible with DirectX to function properly. If you're using DirectPlay and you're having trouble with the game, your hardware may not be set up correctly or it may not be fully compatible with DirectX. DirectPlay offers several different network protocols (not just TCP/IP) and has more sophisticated modem handling. DirectPlay is the recommended way to connect. Starting A Modem Game: You should first decide who is going to be the host for the game by using the telephone, e-mail or some other method. At the main screen, click the button Play and Online Game. You will be asked to either become the host of a new game or to join a game that someone else is hosting. If you are hosting the game, pick Host, then modem connection. Your computer is now ready to receive another player. If you are joining a game, pick Join, then modem connection. Enter the phone number of the computer hosting the game and click OK. Your computer should dial in and connect. You will see actions on each computer reflected on the other. Either computer may have any combination of human and AI players. After the host player selects Start, the game will begin. Serial Connection: Your system must have a properly installed and configured serial port, and be connected to another system that has a properly installed and configured serial port via a null modem cable. From the standard windows serial port dialog box, select and configure serial port settings, if necessary. (See Control Panels, System, Device manager, Ports.) As with other types of Network connection, you will be asked to either Host or Join a game. As the game host, the other player will connect to you using their properly configured computer and serial port connection. Next you should select Serial Connect using DirectPlay. You will then be asked to check your serial port settings to make sure they are the same as the other computer(s) to which you are connected. Your serial port should then detect their connection to your system, successfully negotiate with the other system and begin a game. If you choose to join a session, the connect will be the same except that the final choice will be to pick the game to which you'd like to connect. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fun Facts Since 1935 more than 160 million copies of the world's most popular board game have been sold and over 480 million people have played Parker Brothers' classic game. The sixty-one year old game maintains its status as the world's favorite board game, with over 2 million copies sold last year. Since the first Monopoly game rolled off the Parker Brothers' assembly line in the U.S., the Monopoly Brand has grown to include: Monopoly Standard Edition - the familiar red and white boxed game that's sold more than 160 million copies worldwide. Monopoly Deluxe Edition - a premium edition with unique features like the title deed card carousel, wooden houses and hotels, and a bonus token, the ever-popular locomotive. Monopoly JR - Monopoly JR features an amusement park themed board and friendlier property prices and rents that use smaller denominations of money. Monopoly JR Travel - a portable, self-contained game for family trips. Express Monopoly Card Game - a fast paced card game in which "tycoons" compete to collect four-card monopolies. Licensed products - from city editions of the Monopoly game to Monopoly beach towels and a Monopoly wristwatch featuring Rich Uncle Pennybags. Today, Monopoly games are available in 75 countries and in 26 languages including: Chinese, Croatian, Czech, Dutch, Finnish, Flemish, French, German, Greek, Hebrew, Hungarian, Icelandic, Italian, Japanese, Norwegian, Polish, Portuguese, Spanish, Slovenian, Swedish and Turkish. Some of the foreign editions' game boards are customized to reflect local properties and landmarks. For example, Boardwalk becomes Mayfair in the United Kingdom, Rue de la Paix in France, Paseo del Prado in Spain and Kalverstrat in Holland. The Monopoly game was first sold outside of the United States in the United Kingdom. Currently, the top-five countries for Monopoly game sales are: The United States, United Kingdom, Canada, France and Germany. During World War II, escape maps, compasses and files were inserted into Monopoly game boards smuggled into POW camps inside Germany, with real money for escapees slipped into packs of Monopoly game money. In Cuba, the game had a strong following until Fidel Castro took power and ordered all known sets destroyed. At the 1959 American National Exhibition in Moscow, all six sets of the Monopoly game that were on display mysteriously disappeared! In 1996, the winner of the World Monopoly Game Championship in Monte Carlo won a Rich Uncle Pennybags-fashioned top hat filled with $15,140 (US), the amount of money in a Monopoly game, and a silver trophy.